gmax and 3ds max

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

gmax and 3ds max

Postby matthew954 » Wed Mar 10, 2004 10:56 am

Can .gmax files be opened in 3ds max, or do I need to find a file converter to convert it to a .max file.  Because I am currently working on a model from the
Wing Commander 3, and I can finish it sooner.  I know it can be done the other way around, but not from gmax to 3ds max.  Also if anyone could tell me which of the sdk's will create the configurations files I'll greatly appreciate it.
User avatar
matthew954
2nd Lieutenant
2nd Lieutenant
 
Posts: 178
Joined: Fri Mar 05, 2004 12:24 pm

Re: gmax and 3ds max

Postby Felix/FFDS » Wed Mar 10, 2004 11:31 am

There is a roundabout way to convert a gmax file to another format - using the Quake III exporter/gamepack.  If you can get a Quake III model into 3DSmax, you're in good shape.

As to which of the SDKs creates the configuration files, presuming you're looking at creating a flightsim model, you want to look at the FSEdit SDK.
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 524 guests