(3DMax)Pivot points wrong in game

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(3DMax)Pivot points wrong in game

Postby PappaChunk » Wed Mar 03, 2004 7:08 am

May Day May Day!
Hello Gents.
I'd love to know what I'm doing wrong here...
After i Cut out the Alorons Rudder and flaps
Seems in 3dmax everything is Perfect!
i align the pivot points to the Obect
(affecting obects only)
Link everything then material.
And export.Only to find all the Flaps and Alerons
Missaligned.
when i exoprt theres no errors
One thing i did find though thats strange....
when i adust Pivot(Affectcting Pivot Only)
the Flap Moves Anyway! wich i know it shouldn't do,,,,
such as my Life ,were did i go wrong? lol
Thx so much gents == to the 3D godz
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Re: (3DMax)Pivot points wrong in game

Postby PappaChunk » Wed Mar 03, 2004 7:35 am

Sorry gents correction
i align the pivot points to the Obect
(affecting Pivots only)
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Re: (3DMax)Pivot points wrong in game

Postby Firestriker » Wed Mar 03, 2004 8:18 am

Try selecting say an aileron, be sure it is NOT linked to anything and place the pivot where you want it and align to world. Next apply an XFormReset and collapse that parts stack. Then re-rotate the pivot aligning it to your hinge line and relink as necessary.

Lou
Last edited by Firestriker on Wed Mar 03, 2004 8:20 am, edited 1 time in total.
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Re: (3DMax)Pivot points wrong in game

Postby Felix/FFDS » Wed Mar 03, 2004 10:59 am

Try selecting say an aileron, be sure it is NOT linked to anything and place the pivot where you want it and align to world. Next apply an XFormReset and collapse that parts stack. Then re-rotate the pivot aligning it to your hinge line and relink as necessary.

So you do NOT do an "align to object" but have to manually align the pivot to the desired hinge line?

Lou
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Re: (3DMax)Pivot points wrong in game

Postby Firestriker » Wed Mar 03, 2004 1:44 pm

That is correct. Have a look at this:

http://www.oregon-coast.net/Tutorials/A ... /index.htm

Lou
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Re: (3DMax)Pivot points wrong in game

Postby PappaChunk » Wed Mar 03, 2004 5:45 pm

Hey Firestriker
thx so Much Lou
I'm going to look into that
Paul
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Re: (3DMax)Pivot points wrong in game

Postby Felix/FFDS » Thu Mar 04, 2004 9:49 am

[quote]Hey Firestriker
thx so Much Lou
I'm going to look into that
Paul
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XFOURM WORKED! but now transparent

Postby PappaChunk » Sat Mar 06, 2004 3:51 pm

Firestriker!
thx so much the x Form Worked but for some reason the aircraqft turns transparent???
mabe i should just start the Aircraft from scratch?
thx Sir <>
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