thrust vector

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thrust vector

Postby cleobis » Wed Mar 03, 2004 4:31 pm

I there, I'm new to aircraft editing and I have a question:

Is there any way to have variable angle of thrust?

I'm thinking of the harrier:D
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Re: thrust vector

Postby Travis » Wed Mar 03, 2004 8:11 pm

Sorry, not possible with FS.  You can do this with the actual models, but not with the airfiles.
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Re: thrust vector

Postby cleobis » Wed Mar 03, 2004 8:45 pm

:(so no way of getting the harrier to hoover

one other quezstion, is it possible to have a jet with usual fight dynamics but copying the flight dynamics part of the engine on a heli and put it in the jet air file changing the the heli engine to a jet one?
I don't know if I make my self clear... :)
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Re: thrust vector

Postby cleobis » Wed Mar 03, 2004 9:24 pm

oh and how do you add an engine to an aircraft?

can you do it by editing the air file or the cfg file or you have to do it in gmax or another designing program?
Last edited by cleobis on Wed Mar 03, 2004 9:24 pm, edited 1 time in total.
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Re: thrust vector

Postby Travis » Wed Mar 03, 2004 10:38 pm

Okay, the changing the engine type question: doesn't work like that.  If you have a heli engine, its a heli.  If you have a jet engine, its a jet.  There can't be a combination of the two, or some sort of switch-off.  The heli in FS is a completely different type of engine than the jet.

As for adding an engine, it can be done in the aircraft.cfg.  Just go find the spot where it says: [GeneralEngineData] and look at the stuff below it.  Its pretty self-explanatory.  To create another engine, copy the last Engine.X and paste the same thing just below the one you just copied (?).

If you want to change the location, that's done with the three numbers to the right of Engine.X, although I can't remember which is which.

That's pretty much it.
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Re: thrust vector

Postby cleobis » Thu Mar 04, 2004 12:11 am

ok, got it:) thks!
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