I am using a specular material in the model below (instead of a reflective texture) to simulate a shiny surface on the model.
The image shows the reflection extending down the side of the model, but the reflection stops exactly at the rear fuselage part. The forward fuselage components, and the rear fuselage use the same texture bit map, and are set to use exactly the same specular material.
I can't work out what the problem is..
Can anyone please help.
thanks