Blurred propeler probleme !

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Blurred propeler probleme !

Postby Woodylepic » Fri Jan 02, 2004 7:44 pm

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Have some trouble whit my blurred propeler i have copy the disk from an other biplane.

i have make a circle then put the texture of a blurred propeler then cloned and fliped to have 2 side for the back side

the blurred is there  but i see anormal grey on it  like a prop  turning slowly ??? its not the still propeler and dont know why becose in the original plane they have no anormal grey on it  ???

somebody know why ?
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Re: Blurred propeler probleme !

Postby Travis » Fri Jan 02, 2004 10:02 pm

Okay.  I REALLY don't understand you now.

Try giving me a few pics of the aircraft in Gmax.  I don't understand what you mean by "i have make a circle then put the texture of a blurred propeler then cloned and fliped to have 2 side for the back side  

the blurred is there  but i see anormal grey on it  like a prop  turning slowly  its not the still propeler and dont know why becose in the original plane they have no anormal grey on it".  What does that MEAN? ???
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Re: Blurred propeler probleme !

Postby Woodylepic » Fri Jan 02, 2004 10:13 pm

Its simple whene a create a blurred propeler i beguin by making a circle of the circonference of the propeler after that i put a uvw wrapper on it then texture the circle whit the blurred picture

then clone the thing and flip

its not ok ?

whene you do a blurred how you do it ? ;D
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Re: Blurred propeler probleme !

Postby Travis » Fri Jan 02, 2004 10:36 pm

Why did you clone it?
Last edited by Travis on Fri Jan 02, 2004 10:36 pm, edited 1 time in total.
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Re: Blurred propeler probleme !

Postby Woodylepic » Sat Jan 03, 2004 1:35 am

maybe its the opacity i have set opacity to 30%

i have made a cylinder (not a circle) this time  that much easy whit a cylinder no clone and flip to do, thank  :)

and have set opacity of the blurred texture to 7 % insted of 30% (i have 2 question here , i have hear that a bmp texture format can't  exporte transparency  ???  it is thrue ?)and what the trick to change the opacity of the texture ?

i have try whit dxtbmp and paint shop pro but the transparency stey the same  ???
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Re: Blurred propeler probleme !

Postby Travis » Sat Jan 03, 2004 1:41 am

Okay, well, obviously, make sure you exported again.  I know this sounds like a "calling me stupid?" thing to say, but I have done this a number of times and then gotten furious at my FS for not working right.

What's this about changing the opacity for the texture? ???  Do you mean editing the actual texture so it is transparent before you put it on the aircraft?  If that is what you are talking about, forget it.  That isn't something that you can or need to do.

On any FS aircraft, the transparency of an object comes from the object being made that way in the program it was created with.

And I guess you're used to speaking French instead of English, right?
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Re: Blurred propeler probleme !

Postby Milton » Sat Jan 03, 2004 10:46 am

Woody,

You are on the right track now.  Just set opacity around 7% and you will be fine.

There is no need to do anything with the texture; it is okay as it is applied.  If you convert it to 8-bit color depth for FS, any smoke effects will show through the blurred prop mesh just fine.
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Re: Blurred propeler probleme !

Postby Woodylepic » Sat Jan 03, 2004 10:51 am

You mean exported the texture from Gmax or from paint shop pro or dxtbmp ? sorry but im abit lost whit texturing ! :'(
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Re: Blurred propeler probleme !

Postby Milton » Sun Jan 04, 2004 2:06 am

Applying the 24-bit texture in gmax set the coordinates.  Use ImageTool to convert that texture to 8-bit and put it in the aircraft texture folder.
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Re: Blurred propeler probleme !

Postby Woodylepic » Fri Feb 13, 2004 1:23 am

Thank for the pipe guys now im working at panel ! 8)
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