Ok, here's the story. I'm working on a payware F-16C ( No comments on the fact please

) and i want to know what the best way is the start the fuselage. Obviously, this is a jet fighter, and it's not as simple as a commercial jet, with all those blended surfaces, etc. What i want to ask is what is the best way to start the fuselage. And what i mean is, should i make a cylinder in Gmax and then modify it to make the fuselage. Or should i use spline modeling to draw the fuselage-wing blended surfaces? I would really like some help on this one, it's my first jet fighter.
Thanks,
Mike
