MakeMDL help

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MakeMDL help

Postby LANDMYN » Mon Jan 19, 2004 3:06 pm

Ok. Ivwe made my plane and i want to check that it looks ok in FS9. I havent named everythink correctly yet and there are no animations. Does this matter? Anyway i exported it as an .X using the pandasoft directx exproter for 3ds max 6 BETA. Then i used makemdl on the .x file and it crashed with an error. This is the log file :

Running model

Start! (C:\Documents and Settings\William\My Documents\Extra 300L two-seater\model.X)
Loading X C:\Documents and Settings\William\My Documents\Extra 300L two-seater\model.X...
Processing...
Assertion failed: file C:\fs8\Tools\utils\source\MakeMDL.sdk\xfileprocess.cpp, line 196 (pMatrix)
Model units are 1024.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Error!
Error!

I have fs9 not fs8. And i cant work out the problem. HELP ME SOMEONE PLEASE.
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Re: MakeMDL help

Postby Hellhound » Mon Jan 19, 2004 3:32 pm

i never got it to work through .x files. send the a/c to me, i'll convert it for you.

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Re: MakeMDL help

Postby Milton » Mon Jan 19, 2004 10:45 pm

Shorten the output file name, use no spaces or special characters in the name.
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Re: MakeMDL help

Postby LANDMYN » Tue Jan 20, 2004 2:59 pm

the output file has no spaces of anything in it. Just says "model.mdl"
Last edited by LANDMYN on Tue Jan 20, 2004 2:59 pm, edited 1 time in total.
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Re: MakeMDL help

Postby Felix/FFDS » Tue Jan 20, 2004 4:17 pm

it could be that the x file produced by the 3DS6 exporter is somehow NOT compatible with the current makemdl.exe

Also, I'd check that setting of "1024units/meter" ??? aren't the recommended gmax system units 1unit=1meter?

Also, if you've modelled in 3DSMax 6, wouldn't it be slightly easier to export the model as a 3DS file into gmax and export it from there?

Does the 3DS format exported from 3DS Max export the texture mappings and animations?
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Re: MakeMDL help

Postby LANDMYN » Wed Jan 21, 2004 12:36 pm

i dont know how to export from gmax. do you mean using the makemdl.exe and putting it in the plugin folder? i tried that but i dont have fs2002.
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Re: MakeMDL help

Postby Sterk » Wed Jan 21, 2004 6:31 pm

I tried to export a model into .x file from
1.Maya
2.3DS Max
3.Lightwave
-none of these high-end 3d applications(I mean-their x-exporters) arent able to create .x file properly, only GMax is...
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Re: MakeMDL help

Postby Firestriker » Wed Jan 21, 2004 6:52 pm

I export from 3dsm4 > X > makemdl >FS without any problems using the PandaSoft export plugin. The only problem I have ever had is that if there are colocated or coliner verts in a part, the part is not named as when you go from gWax. This usually only happens from meshes that were poorly created by another applictation. But checking the "Ignore Warnings" box in makemdl will override that and compile anyway.

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Re: MakeMDL help

Postby Meteorit-N » Sun Jan 25, 2004 7:00 am

You could try removing spaces not only from the output file name, but also from input/output directory names.
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