**Project Porsche Update**

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Re: **Project Porsche Update**

Postby Hellhound » Wed Jan 14, 2004 4:02 pm

oh, and i had one tank for fs, and it had a smoke system that simulated the firing of the main gun. imagine two tanks in fs with that
Image

well of course! i'm trying to hit them!

always fight fire with fire... because you get a bigger one!
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Re: **Project Porsche Update**

Postby Katahu » Wed Jan 14, 2004 11:34 pm

This is the latest pic of the interior model.

Image

The center console [where the tranmission is] was made out of a primitive box with a small number of segments. A couple of the faces have seperately extruded and beveled so that I can make base for the transmission stick and small compartment [where the 3 buttons are] can be made.

The transmission stick was made with two objects. A sphere with one end extruded to make the grip and a box that has been shaped by moving vertices to make the leather wrapping for the stick.

Five cylinders have also been added to serve as bases for the gauges in the DVC.

A meshsmooth modifier has been applied to the center console with the following settings:

Meshsmooth modifier > Parameters rollout > "Smothing Groups" checked

Meshsmooth modifier > Subdivision Amount rollout > Iterations: 0

This allows me to smooth out only the extruded and beveled areas without having to smooth out the rest of the center console.

The seats were then made wider because they seemed unrealistically narrow. So I used "Non-Uniform" scale to make them a little wider.

If you notice, the arms were moved closer together so that they can be lined up with the steering wheel [later to be added].

At this point, the entire human model [minus the clothes] has been collapsed to an "Editable Poly". Don't worry, I have backups.
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Re: **Project Porsche Update**

Postby ChuckMajik » Thu Jan 15, 2004 5:33 am

Nice work you get there.
I've never really been a big fan of cars in FS, but this 911 looks pretty darn good.
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Re: **Project Porsche Update**

Postby bkircher » Thu Jan 15, 2004 9:45 am

yes it does. :D
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Re: **Project Porsche Update**

Postby BMan1113VR » Thu Jan 15, 2004 7:21 pm

looks good so far. . .great interior. . .will look to see if i can find some spoiler shots
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Re: **Project Porsche Update**

Postby BMan1113VR » Thu Jan 15, 2004 7:26 pm

here ya go. . .98 993 GT2 R pics:
Image
Image
Image

here is a big moded one: Image
Last edited by BMan1113VR on Thu Jan 15, 2004 7:58 pm, edited 1 time in total.
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Re: **Project Porsche Update**

Postby BMan1113VR » Thu Jan 15, 2004 7:27 pm

if you need regular 1998 993 GT2 pics this website is a real real big photo resource: http://www.flat-6.net/view.php?model=99 ... &tab=photo
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Re: **Project Porsche Update**

Postby BMan1113VR » Thu Jan 15, 2004 7:29 pm

oh i have an awsome idea for a really cool fx. . .and if you can get the sound. . .how about a burn out. . .it would use the smoke control. . .and have the smoke come from the tires
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Re: **Project Porsche Update**

Postby BMan1113VR » Thu Jan 15, 2004 7:51 pm

here are some more helpful pics
Image


if you want pics of the spoiler of a non race gt2, i can get many of those from all angles
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Re: **Project Porsche Update**

Postby bkircher » Thu Jan 15, 2004 7:56 pm

oh i have an awsome idea for a really cool fx. . .and if you can get the sound. . .how about a burn out. . .it would use the smoke control

yeah that would be really cool!!!!!!!!!!!!!!!!! and it would look good in the game too .good idea man
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Re: **Project Porsche Update**

Postby Katahu » Thu Jan 15, 2004 8:46 pm

OMG I have never seen such great shots. :o

THANKS A MILLION!!!!!! :D

And that idea of your sounds great. I never thought of that.
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Re: **Project Porsche Update**

Postby BMan1113VR » Sat Jan 17, 2004 2:49 pm

if you need any more info please let me know. . .i can find more pictures. . .and i am pretty good w/ how porsches drive, and thier stats. . .i also have  a friend who had a 97 993 turbo a couple of years ago (same chasis, same drive terrain, pretty close engine too)
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Re: **Project Porsche Update**

Postby Katahu » Sat Jan 17, 2004 5:22 pm

I need a pic that shows the back of the interior very clearly. Without it, I'm stuck. I also need a pic that shows the visors.

I came up with an idea on how to make the transmission stick function.

I linked the stick to a series of hidden spheres. One sphere is then linked to another by priority.

Each sphere is named throttle0_01, throttle0_02, throttle0_03, and so on. Same throttle [since the *.air file is single-engine type] with different suffixes for distinction.

This is how each linked-sphere is key-framed and Tagged:

Throttle0_01 = 0-20
Throttle0_02 = 20-40
Throttle0_03 = 40-60
Throttle0_04 = 60-80
Throttle0_05 = 80-100

This will simulate the back and forth motion of gear-changing with a stick. However, one sphere is only animated to move forward and one backward and the next one forward and the next move backward and so on.

The leather that covers the stick is also animated as a throttle and it will move from Left to Right with its key frames set at 0-100. This part will then move from one side to another while the hidden spheres moves it back and forth.

Thus, simulating the entire visual action of gear-changing as you increase the throttle. However, I will then to figure out how to create the dynamic effects of gear-changing. I'll try out your idea, BMan.

I'll post pics of this setup so that you can get a clearer picture.

I have also added a Parking Brake lever and is tagged and animated as a parking brake.

I have then added a seat belt to the drive. Everyone needs to drive safe these days. ;D
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Re: **Project Porsche Update**

Postby Hellhound » Sat Jan 17, 2004 5:33 pm

sounds cool! though you could make the seat belt the tailhook, so people can drive without it! ;D
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well of course! i'm trying to hit them!

always fight fire with fire... because you get a bigger one!
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Re: **Project Porsche Update**

Postby BMan1113VR » Sat Jan 17, 2004 6:58 pm

will see what i can do. . .i know i can get the pics of a regular 1998 GT2, don't know about the race version
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