Here's the latest pic.
This time, I added in the driver that has been slightly modified. You can clearly see the difference.

The viewport has dual lighting so that I can see the objects more clearly. This can be set in the Viewport Configurations settings.
The legs were carefully bent using the FFD (Box) modifier with a 10x4x4 lattice.
This modifier allows me to bend and warp any object without suffering the "Crombling Effect" of bending the legs.
The arms do not need a FFD (box) modifier because they can easily be adjusted using the Vertex sublevel of editable poly objects.
The body [minus the clothes] object, as you already know, was made out of a box. However, the modifiers that were already applied are not yet collapsed. This enables me to move back and forth between levels in case I make a mistake.
Out of this entire project, posing the driver was the BIGGEST MISSION I have ever undertaken. I had to properly scale the driver and properly position her and other surrounding objects and such.
I was thinking of using the Bone system, but it was a waste of time and proved very tricky. EX: If you bend a bone, the surrounding skin Crumbles at the joints and that look ugly.