How to make a gear desapear !

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Re: How to make a gear desapear !

Postby HABU » Sun Jan 04, 2004 10:34 am

Sorry I was addressing Sterk! Perhaps you should try lav_dump_valve animation, that is useful for dropping things, just animate the gear to drop away and have a special condition set to only show the parts from 0-99, that way it disappears at frame 100.
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Re: How to make a gear desapear !

Postby Travis » Sun Jan 04, 2004 12:03 pm

lav_dump_valve


Is that the name you would give to a part?
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Re: How to make a gear desapear !

Postby Felix/FFDS » Sun Jan 04, 2004 12:50 pm


Is that the name you would give to a part?



;D   and for this one I can claim direct responsibility.

The infamous "LDV" aka lav_dump_valve, is a part name in FSDS2, used for ad-hoc animations.  deep down it's really another way of using the water rudder part animation, and it needs the corresponding aircraft.cfg contact points section line.

It came about because in the forums, whenever people wanted some feature in an airplane for which the 'state of the art" wasn't there yet, I'd chime in and call for an LDV ... Louis Sinclair (developer of FSDS) and Arnie Lee (of Abacus) have peculiar funny bones...

and to quote Paul Harvey - "and now you know the Rest of the Story!"
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Re: How to make a gear desapear !

Postby HABU » Mon Jan 05, 2004 2:31 pm

Thanks to Felix, I now have great fun using my lav_dump_valves!  ::)

Its useful for so many things.......... I used it to simulate drop tanks droping from the aircraft! Also refueling doors, the possibilities are endless!!
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