CFS2 to FS2002Pro conversion

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CFS2 to FS2002Pro conversion

Postby burcham8 » Mon Nov 24, 2003 8:24 am

What has to be done to convert a CFS2 file to be usable in FS2002Pro?  
I have downloaded the Hawk III from Chinese Air Aces (a CFS2 a/c).  I'd love to use it in FS2002 Pro; is that even possible?

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Re: CFS2 to FS2002Pro conversion

Postby Felix/FFDS » Mon Nov 24, 2003 12:29 pm

Typcially - just install it to your FS2002 aircraft folder.  FS2002 will ignore the CFS2 specific files (dp, etc.)

Note that it may fly "lighter" since some of the aircraft "weight" is affected by the dp files - weapons loadout, etc.
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Re: CFS2 to FS2002Pro conversion

Postby CaliRi » Wed Dec 17, 2003 1:06 am

This has probably been asked and answered 100's of times...but I'm just another newb who loves your site.

Does this apply across the MS CS/FS board? Can you pull all of them into FS2004? If so what is the default folder they belong in?

I've really been enjoying my 2004, but I'd really like to have a mustang, lightning, corsair, and a marauder in my livery.

Thanks for your help and thanks for the wonderful site
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Re: CFS2 to FS2002Pro conversion

Postby Travis » Wed Dec 17, 2003 2:15 am

ANY Combat Flight Sim aircraft will transfer over to FS2k4 or 2k2, but as to FS to CFS: the aircraft in question, unless specified, will probably NOT have a DP (Damage Profile) along with it.  This means that the aircraft will not register damage when hit by fire in CFS.

For instance: a downloaded 747-400 for FS2k4 will not be damagable in CFS, and an F-14 designed for FS2k4 or 2k2 will not register damage OR show a weapon's loadout in CFS.

Since I do not own a CFS program, I am not entirely sure about this, but it comes from info gathered over a period of nearly a year.  In other words: I could be wrong, but I doubt it . . . ;)
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Re: CFS2 to FS2002Pro conversion

Postby Hagar » Wed Dec 17, 2003 3:22 am

ANY Combat Flight Sim aircraft will transfer over to FS2k4 or 2k2

Ender. I would rephrase that as MOST CFS2 aircraft. There is always an exception. Some examples are not FS2002/4 compatible due to being created with the older design applications or their CFS2-style multi-LOD model. They are installed in the same way as any other aircraft. In most cases the Panel and/or Sound CFG will need realiasing for them to show up on the menu. http://www.simviation.com/lair/aliasing1.htm

I've recently done a lot of experimenting with CFS2 aircraft in FS9. I've found that in some cases the textures need reformatting to display properly. There is a very long thread* on some of the more common problems people experience in the FS2004 section. I forget quite where right now & you might have to go back a few pages to find it.

[quote]but as to FS to CFS: the aircraft in question, unless specified, will probably NOT have a DP (Damage Profile) along with it.
Last edited by Hagar on Wed Dec 17, 2003 4:39 am, edited 1 time in total.
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Re: CFS2 to FS2002Pro conversion

Postby CaliRi » Wed Dec 17, 2003 9:22 pm

Thank y'all for your time...after posting last night I found the reference link on the main page that covers this topic thoroughly. I think after reading that that I'll most likely purchase CFS2 or 3... If I'm going to fly it(as it were) I'd prefer it to behave properly.

But since I'm asking questions that are older than the hills: Which cfs is better/more realistic, 2 or 3?
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Re: CFS2 to FS2002Pro conversion

Postby Travis » Thu Dec 18, 2003 12:12 am

I would say CFS2 is a "better" game, simply because it can use aircraft from both the CFS series and the regular FS series.  CFS3 runs on a different platform, making any aircraft from CFS1 or 2, or any of the FS versions unusable.  Essentially, it has more room for expansion through simple downloads.

That's all IMHO, since I don't own any CFS programs.  You might try posting a question in the CFS forums and see if you get any better responses.
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Re: CFS2 to FS2002Pro conversion

Postby Hagar » Thu Dec 18, 2003 2:47 am

Well, as the former CFS Editor of this site I do claim to know just a little about CFS.
Last edited by Hagar on Thu Dec 18, 2003 4:46 am, edited 1 time in total.
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