Cutting out parts in GMAX

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Cutting out parts in GMAX

Postby jlvandem » Sat Apr 27, 2002 5:27 pm

Does anyone know how I can cut ailerons and elevators out of a part in GMAX? I know in the tutorials you can cut certain parts and texture them for windows but I haven't seen anything that tells how to cut something out and make it a seperate part. I need to know so I can cut out geardoors and the passenger door. I've already made ailerons, rudder and elevators in FSDS, but I'm getting ready to export to GMAX for animation and final touches. Here's a pic of what I've got so far...

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...any comments welcome.

Justin
Last edited by jlvandem on Sat Apr 27, 2002 5:39 pm, edited 1 time in total.
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Re: Cutting out parts in GMAX

Postby N4733D » Sat Apr 27, 2002 7:47 pm

Yes someone please help. Here is my little design and so far, nothing moves :( :( :(. Please help us both:
Last edited by N4733D on Sat Apr 27, 2002 7:48 pm, edited 1 time in total.
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Re: Cutting out parts in GMAX

Postby Felix/FFDS » Sat Apr 27, 2002 8:38 pm

As in FSDS, you can either cut out parts or form them in place.

In gMax, you're looking at either your boolean operations, or selecting the appropriate polygons and detaching them as objects.  Of course, SAVE your work before starting any cutting/detaching process.

If you've already made the parts in FSDS, take care that you name them correctly from the "git-go".

Basically, I'll ask Bonzonie, x_eidos, or any other to chime in with additional details on how to do the cutting/detaching.

Other tutorials (especially on Boolean operations) can be found at the Freeflight Design Shop's Tips or Tutorials Sections

http://www.freeflightdesign.com
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Re: Cutting out parts in GMAX

Postby X_eidos2 » Sat Apr 27, 2002 10:53 pm

Boolean operations are great if you're making a shape for an animation, but for a flight sim they're not the way to go. The best thing to do is move your vertices around so that your edges line up with the edges of the control surfaces you are trying to model. I guess a boolean would be OK if you're trying to punch out a wheel well on a curved part of a fuselage, but you'll have to go back in and clean up all the extra little polygons that the boolean makes.  I'd recommend detaching the faces that make up the control surface. Also remember, if you turn on the 3d snap tool (hit the s key to toggle on or off)  and have the options set to vertices only, you can take the line tool and quickly draw a line along the shape, when it ask if you want to close the line say yes and then hit a edit mesh modifier and you'll have a polygon.

Hard to explain without pictures.

I guess I'll have to get to work on those web pages after all  ;)
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Re: Cutting out parts in GMAX

Postby Bonzonie » Sat Apr 27, 2002 11:04 pm

Agree with X_eidos.

Boolean Operations can really mess up things. I've done a couple, but most times the whole part gets distorted. maybe it's the way I've been doing it, but I found it much easier to move around Vertex points so I can just select the polygons to detach. The only real use of Boolean operations were when I wanted Gear Bays right in the middile of the wing as X_eidos already said. It's really useful for that.
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Re: Cutting out parts in GMAX

Postby jlvandem » Sun Apr 28, 2002 6:31 pm

Thanks for all the replies. I guess I'll just have to move vertices to get the part the way I want. Now I have only one more question...How in the world do I get the picture to display?! ??? Thanks.

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Re: Cutting out parts in GMAX

Postby X_eidos2 » Sun Apr 28, 2002 7:53 pm

Did you post your image to this forum's screen shot page, or did you link it to another website? Some websites won't let you link images. Probably the surest way to post an image is to upload to the page here, and then use the little picture tool up in the "add YABBC tags" toolbar
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Re: Cutting out parts in GMAX

Postby jlvandem » Mon Apr 29, 2002 2:13 pm

I uploaded to YABBC then used the link but for some reason it didn't work. Any ideas of what I might have done wrong?

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Re: Cutting out parts in GMAX

Postby Psychophant1 » Mon Apr 29, 2002 3:46 pm

The YABB board is case-sensitive.  I took a shot in the dark and capitalized .JPG.  Here ya go.

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Re: Cutting out parts in GMAX

Postby jlvandem » Tue Apr 30, 2002 7:00 pm

Thanks!
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Re: Cutting out parts in GMAX

Postby N4733D » Wed May 01, 2002 3:58 pm

Ooooohhhhh, Pshycophant, are you you going to upload that???? If you do (Please ;D) will you make it for FS200X. I had 2002, but lost disk one...... :'(
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Re: Cutting out parts in GMAX

Postby jlvandem » Wed May 01, 2002 4:12 pm

Actually I'm making it but it will be exported to GMAX so it'll be FS2K2 only sorry.

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Re: Cutting out parts in GMAX

Postby BMan1113VR » Wed May 01, 2002 8:05 pm

pretty plane ;)
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Re: Cutting out parts in GMAX

Postby Woodylepic » Sun Dec 14, 2003 5:36 pm

There is a 100pixle wide, and 10kb large, size limits on Avatars.

Thank you for doing your part to make this a better place for all who visit by observing these guidelines. :)
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Re: Cutting out parts in GMAX

Postby Travis » Sun Dec 14, 2003 5:58 pm

What happened to the screenshot?  I want to see this aircraft!
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