CROSS SECTION or CYLINDER ???

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CROSS SECTION or CYLINDER ???

Postby Woodylepic » Sun Dec 14, 2003 12:43 pm

Hi
here my question im a bit newbie in gmax :'(

but i have some skill for making 3d model i have made some eod model and scenary and texture for cfs1 and cfs2 but im new in model.

and im making a fuselage  of a (oldy biplane 1927 a Levasseur PL8) whit gmax my wing is done and im now beguining the fusselage  hall go good.

1 : what is the best tool for making a  fuselage.
cross section or cylender  ???

i have a 3D view of the plane whit 5 cross section view so i think cross section its the best way but

i have to know ?

2: if i make 2 section. what is the trick to merge the 2 section perfectly ?

3 : it is posible to join 2 section whit vertex  joingning 1 vertex whit an other vertex etc etc ...whit ligne.

then puting poly on it ?

i have made that whit an other  mesch editor but in gmax ?

4 : it is possible to make some new vertex point on a section  exemple for making new side ? your helpe will be exeptionaly apreciate.
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Re: CROSS SECTION or CYLINDER ???

Postby Travis » Sun Dec 14, 2003 4:34 pm

Okay.
Last edited by Travis on Sun Dec 14, 2003 4:35 pm, edited 1 time in total.
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Re: CROSS SECTION or CYLINDER ???

Postby Woodylepic » Sun Dec 14, 2003 6:03 pm

Thank you Baron your the man  ;)
You help me alot  :D
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Re: CROSS SECTION or CYLINDER ???

Postby Travis » Sun Dec 14, 2003 6:14 pm

Glad to be of help!  Incidentally, can we get a screenshot of the aircraft you're working on?  I like seeing aircraft in the works.
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Re: CROSS SECTION or CYLINDER ???

Postby Woodylepic » Sun Dec 14, 2003 9:42 pm

Image

Sure here the image  ;)

i have an other question it is possible to join 2 objet if the verticle are not aligned or whene there are much verticle on an objet  than the other ? exp...  i have an objet edge whit 20 verticle an the other objet whit only 15 verticle ?
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Re: CROSS SECTION or CYLINDER ???

Postby Travis » Sun Dec 14, 2003 10:12 pm

Well, here's a kinda rough solution.  The bit you want to look at is the 11th post.  Just follow what X_eidos2 details.  This is the "second tutorial" I was talking about.  Make sure you do this BEFORE you attach the second object.
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Re: CROSS SECTION or CYLINDER ???

Postby Woodylepic » Sun Dec 14, 2003 10:46 pm

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you said you have post a tutorial about cross section ? where is hit ?

at your opinion what is the best methode for making my fuselage cross section or cylinder ?

have an other thread i have made some ligne for the auban but in c.o.f i see nothing ?? why ?
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Re: CROSS SECTION or CYLINDER ???

Postby Woodylepic » Sun Dec 14, 2003 10:48 pm

Image sorry
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Re: CROSS SECTION or CYLINDER ???

Postby Travis » Sun Dec 14, 2003 11:34 pm

Well, if you wanted the tutorial I was talking about in my last post, here it is:

http://www.simviation.com/cgi-bin/yabb/ ... 1063084144

I must have messed it up in the last one, but I think I have it right now.

I would use a cylinder, which you CAN use with cross sections.  Just make the cross sections the background for your forward view, and then adjust the sections of the cylinder you create.

This is how I always do it, so if you don't understand or need more info, I can provide.
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Re: CROSS SECTION or CYLINDER ???

Postby Woodylepic » Mon Dec 15, 2003 5:44 pm

Thank you baron i will check that this night !your enser help me alot  :) i have made my piano line whit tube to day  its look bether and i have beguin  my elevon to look greyt  :D
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