FS9 SDKs released

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FS9 SDKs released

Postby Felix/FFDS » Wed Dec 10, 2003 4:10 pm

Thanks to Dave Weir who just posted in the FFDS Forum.

http://www.microsoft.com/games/flightsi ... ds_sdk.asp


No New makemdl.exe as yet.
Last edited by Felix/FFDS on Wed Dec 10, 2003 4:13 pm, edited 1 time in total.
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Re: FS9 SDKs released

Postby BMan1113VR » Fri Dec 12, 2003 1:26 am

thank you
Sincerely,
Me

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Re: FS9 SDKs released

Postby RIC_BARKER » Fri Dec 12, 2003 3:40 pm

Cheers Felix. You have EAGLE vision it seems!  ;D

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Re: FS9 SDKs released

Postby Katahu » Fri Dec 12, 2003 3:51 pm

OMG. :-/

Those SDKs came so late that I'm almost done with the Mercedes. :P ::)

From what I see, FS9 seems to use the same principles and setup as FS2002.

The Mercedes is being built using FS2002 methods and principles. Therefore, it should work for both sims.
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Re: FS9 SDKs released

Postby Katahu » Fri Dec 12, 2003 3:53 pm

PS: The Mercedes is being tested in FS9.

No problems yet with the model. :)
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Re: FS9 SDKs released

Postby Felix/FFDS » Fri Dec 12, 2003 3:55 pm

OMG. :-/

Those SDKs came so late that I'm almost done with the Mercedes. :P ::)

From what I see, FS9 seems to use the same principles and setup as FS2002.

The Mercedes is being built using FS2002 methods and principles. Therefore, it should work for both sims.


From what we've seen, the differences are in the details.  SO far, it appears that jet engined aircraft can't use the cowl flaps animation tag - and such.  It's almost a letter-for-letter comparison that will have to be made - and at that - when the MakeMDL SDK comes out which is where the details/new tags should be.
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