Anyone have ideas on creating a visual damage(d) model ?
I've see various models where the wings "break" and the prop bends on crash landing. What about major visual damage due to being on the wrong side of 20mm shells!!!
I'm sure I can model and texture the appropriate damage under FSDS 2.24 but I'm looking for some ideas on what break points should be considered and how to link them to the DP.
Any/ all ideas/ comments welcome.
Ken