Project 737 - 3rd Update

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Project 737 - 3rd Update

Postby Moach » Wed Nov 26, 2003 3:58 pm

this baby is really coming along...

i spent several hours making small (and huge) changes to make the model more accurate

now it's beginning to look like a 737 ;D ;D



Image



Image
Last edited by Moach on Wed Nov 26, 2003 3:59 pm, edited 1 time in total.
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Re: Project 737 - 3rd Update

Postby PSW » Wed Nov 26, 2003 9:34 pm

Hello Moach,

Incredibly realistic. Keep it up !  ;D

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Re: Project 737 - 3rd Update

Postby Katahu » Thu Nov 27, 2003 3:43 pm

Now you are the next best 3D modeler to come.

One question.

How do you people ever manage to make the base of the wing merge with the fuselage like that? I'm talking about the bulged part that is directly between the wings.

I never managed to get that right. I usually have no choice but to resort to making the bulge as a separate object.

Do you attached an object to the fuselage, or do you extrude a poly from the fuselage.

And judging by the pictures, I can clearly see that you have utilized the Meshsmooth feature on the fuselage. But how do you manage to keep the windows from becoming smoothed out with the fuselage?
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Re: Project 737 - 3rd Update

Postby Moach » Thu Nov 27, 2003 7:44 pm

thanx for all the positive feedback :)

i started the bulge as a separate cilinder, then i shaped it vertex by vertex, and then welded it into the fuselage

took a LOT of time but it turned up great ;)
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Re: Project 737 - 3rd Update

Postby Moach » Thu Nov 27, 2003 7:50 pm

as for the meshsmooth, there's a checkbox marked "apply to whole mesh" that has to be unchecked to preserve the windshield and stuff

on the modifier stack select "vertex" under "editable mesh", not under "meshsmooth"

then, select the vertices you want preserved and click "select invert" on the edit menu

then, click "meshsmooth" and increase iteration value to 1 (or more if necessary)

and there you have it ;)
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Re: Project 737 - 3rd Update

Postby Katahu » Fri Nov 28, 2003 12:51 am

Thanks a ton!!!!!

How did you learn about preserving a part while the meshsmooth modifier is applied?

I have read countless tutorials, even the ones that don't involve aircraft or vehicle modeling. Yet, none of them mention about that part.
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