crooked bounding box leads to crooked model

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crooked bounding box leads to crooked model

Postby Moach » Thu Nov 20, 2003 12:18 am

hi there

i've run into some difficulties with my new 737 model.
the fuselage appears straight in Gmax, but it's bounding box is crooked. so when i export into FS (i can export now ;D)the fuselage gets crooked as the game turns the bounding box straight.

take a look:


Image


how can i reset the bounding box?
Last edited by Moach on Thu Nov 20, 2003 12:20 am, edited 1 time in total.
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Re: crooked bounding box leads to crooked model

Postby Travis » Thu Nov 20, 2003 12:37 am

I don't think I've ever encountered this problem before.  Can you post a screenshot of it in FS?

One of the issues might be that the wings are part of your fuselage.  I tend to make my wings a seperate and wholly differnent entity than that of the main body.

I have never seen, nor encountered your problem before, so if you could post a shot of your aircraft as seen in FS, I might be able to help a little more. :)
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Re: crooked bounding box leads to crooked model

Postby Moach » Thu Nov 20, 2003 12:48 am

here it is


Image



i did make the wings as a separate part, but i had to weld it to the fuselage because it kept falling off.
Last edited by Moach on Thu Nov 20, 2003 12:52 am, edited 1 time in total.
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Re: crooked bounding box leads to crooked model

Postby Travis » Thu Nov 20, 2003 1:37 pm

Well, if you want to reset the pivot point, just go to the hierarchy tab and click "Affect Pivot Point Only" and then "Center to Object" or "Reset Pivot".  Either of those should work fine.

And that's one heck of a dihedral you've got on those wings. ;D

BTW: I always make the wings a seperate piece of the aircraft.  I even make them in an entirely seperate scene and then merge the two.  The way I make the wings "blend" into the fuselage is to just make the joint at the spot where it would be on the real aircraft.  If you look at any aircraft, the wings aren't actually a part of the fuselage, they just look that way.  There is always a seam somewhere along it, and that's where I make MY seams.
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Re: crooked bounding box leads to crooked model

Postby Moach » Fri Nov 21, 2003 3:26 am

my plan is to cut the wings out later so i can add control surfaces and stuff to them.

this is just for now
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Re: crooked bounding box leads to crooked model

Postby Moach » Fri Nov 21, 2003 3:47 am

I'VE GOT IT!!!!!!!!!!

i found out what causes this problem

there's an option in middleman called 'NegateZ'. if you turn it off, no part of the model will stay where you want it to be... just leave it on and you'll be fine.

i probably unchecked this option when i was trying to export my previous model. (which is fixed too by the way...) well, now i know... ::)

yay! good news for everyone :D :D
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