Blurred Helicopter Rotors

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Blurred Helicopter Rotors

Postby Adam Preece » Mon Nov 17, 2003 3:30 am

Hi all,

I sort of know in theory how to create a blurred helicopter rotor but it doesn't seem to work! I tried doing it using the Alpha layer to control the transparency but it won't have any of it.

Help!

A.
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Re: Blurred Helicopter Rotors

Postby Travis » Mon Nov 17, 2003 10:49 am

What design program are you using?
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Re: Blurred Helicopter Rotors

Postby Felix/FFDS » Mon Nov 17, 2003 11:29 am

In gmax or FSDS2, set your part material alpha/opacity to a low number.  Your texture alpha will control the reflectivity (if you so click on the particular choice in makemdl (gmax) or texture assignment dialog (FSDS2)
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Re: Blurred Helicopter Rotors

Postby RIC_BARKER » Mon Nov 17, 2003 12:23 pm

If you need a "reference" to work from on the texture side of things, look at the Bell/Robinson texture files. You might find it easier to use those and "modify" from there to get the look you want.

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