by Katahu » Thu Nov 06, 2003 10:55 pm
Here it goes:
1. Select the original object that you intend to mirror.
2. Make a clone of the object by going to the Edit Menu and select clone [make sure it's a copy and not an instance]
3. Select the new object [the cloned one]
4. Go to the Modifier Tab then the Modifier stack and select the Mirror Modifier [this is not like the Mirror command that is shown in the the tool bar].
5. Then [in the modifier tab] select which axis the mirrored object will mirror.
Their, you're done.
When you export, you should NOT see an inside-out object. Instead, you should now see a regular, non-inside-out object.
Collapsing the Modifier stack it optional. You don't have to do that. It hake no difference for rendering the object in FS. It is suggested that you don't collapse the stack. That way, you can go back and forth between each modifier if you need to make any changes to a particular modifier.