by Katahu » Fri Oct 31, 2003 9:12 am
If you are using Gmax, then it is possible that the textures are not properly aligned for both sides of the fuselage.
If the fuselage consists of 2 separate pieces, then I suggest you attach them back together and collapse the vertices to make the fuselage whole again.
From what I see, you are using material IDs. That method is often used by people at my level or higher.
Make sure that each side of the fuselage has a distinct ID [one side having an ID of 1 and the other having an ID of 2]. Since the fuselage is usually converted to an editable patch or poly, I suggest you use the Poly sub-level of Editable Poly [or Mesh]. You select one side and add a material ID. You do the same with the other side of the fuselage.
Now, make sure that those sides have their own separate UVW Wrap and UVW Unwrap [I can't remember the proper name of the tool].
I hope I made myself clear.
However, if you are using FSDS, then I CAN'T help you because I Gmax is the only program I use for all my projects.