Cutting out your control surfaces is actually pretty easy. We'll do this with Edge/Cut. I find it easiest to use Snap/Edge to make sure I'm selecting the edges I want. In the top view I've simply traced the fontrol surface of
Adjusting Vertices: If you need to adjust some of the vertices you've created the best way to do this is again using Snap/Edge to move the vertex along one of the new edges. You can "slide" the vertex up and down along the edge as long as your edge is highlighted by the 3d snap.
Now repeat the process of cutting your edges out on the underside of the wing, ensuring you have everything line up. To assist ensuring the control surface lines up along the trailing edge you can use Snap/Vertex. This will snap to the vertex you made on the top.
Detaching the Control Surfaces is as simple as selecting the polygon and then clicking on Detach. You can repeat this command to separate the Aileron from the trim flap and the landing flap. However, in this case--since all three share the same hinge point--I'm going to seep them together a little longer.
Assuming the modler is of average intellect, about how long do you think it would take someone to get to the point of being comfortable designing and building aircraft?
Also, where does one find the specs for various aircraft? One thing I couldn't find was the radius of the fueslage, which is important in gMax. I found the length of the plane I was trying to build, but nowhere could I find the radius!
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