FSDS2 KEYFRAME ANIMATION PROBLEM....

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FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Threadkiller » Mon Aug 18, 2003 9:35 am

im trying to animate the bomb bay doors with the spoiler key, i tagged them, i picked the name from the keyframe animation tag list.... i added the keyframes and compiled but the thing is not working >:( i cant figure out whats wwroong!!! :'(

i checked the help file and it says that i have to add a pre process, but that is meant for actual spoilers, and i want the bomb bay doors to oopen when u hit the spoiler key :P

i cannot tag them as a moving canopy becasue i already have the canopy stuff animated.... :(


what can i do?!?!?  :-[
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby RIC_BARKER » Mon Aug 18, 2003 2:36 pm

Rather than use the spoiler and keyframe method, have you tried using the 'lav dump valve' tag?

Make sure your axis' are lined up correctly, an it's animated between 0-100.

More info would be useful. Does the part not appear in fs, or just not move?

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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Threadkiller » Mon Aug 18, 2003 6:09 pm

no, i havent tried that tag, and the part appears in CFS2 it just doesnt move :P

whats that tag for??? what key triggers it?

btw, i ried the bomb_bay tag and the cargo_door tag with no effect :P the axis are checked and in place, the part is animated between 1 & 100

if i add the tag u told me to, do i eed to add any pre process?
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby RIC_BARKER » Mon Aug 18, 2003 6:25 pm

Hmm, this is odd.

I'm not that familiar with CFS2, but, from what you have described, it should work.

Why do you need to add a pre-process? Is this so the doors won't open on the ground?
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Threadkiller » Mon Aug 18, 2003 6:31 pm

ya, they are bomb bay doors...
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Felix/FFDS » Mon Aug 18, 2003 8:22 pm

#1 -Make sure that bomb_bay isn't remmed out (;) in your mdl_paramDict_cfs2.txt file (FSDS2 main directory)

#2 - Typically, you need a spoiler entry in the aircraft.cfg file.

#3 - If you're using the LDV, remember it's a water rudder, used with the Shift-W ket, but you need anb entry in the aircraft.cfg file.
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Threadkiller » Wed Aug 20, 2003 8:29 am

#1 -Make sure that bomb_bay isn't remmed out (;) in your mdl_paramDict_cfs2.txt file (FSDS2 main directory)

#2 - Typically, you need a spoiler entry in the aircraft.cfg file.


i dont get the first one... :( elaborate please...  :-[

for the second one, what does a spoiler entry looks like??? (someone else did the CFG and i dont have an editor, only notepad :P )

and as far as i know, my bay doors have nothing o do with water rudders... (im faairly new to this animation bussiness so, i dont really undertand  :-X :-[ )
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Threadkiller » Wed Aug 20, 2003 1:40 pm

Felix, i checked on that whatever file and the bomb_bay tag does not have the little colon [;]

i have an entry on the CFG file that goes like this

[exits]
number_of_exits=1
exit_rate.0=0.4
Last edited by Threadkiller on Thu Aug 21, 2003 8:48 am, edited 1 time in total.
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Merlin66 » Thu Aug 21, 2003 7:16 pm

Come on, come on.. for the rest of us who will probably face the a similar problem on a future aircraft.... what WAS the solution???
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Threadkiller » Thu Aug 21, 2003 8:23 pm

Come on, come on.. for the rest of us who will probably face the a similar problem on a future aircraft.... what WAS the solution???
Ken


well i looked on the files that FELIX said and i added the ; to he bomb_bay tag and removed the ; from the spoilers ;D
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Glitch » Wed Aug 27, 2003 5:28 am

I am having a simular problem. I looked in my FS2002 main directory for the mdl_paramDict_cfs2.txt file but cannot find it.  Could someone  direct me to it. I am trying to add swing wings to an aircraft for cfs2. I used the tags from the keyframe animation list, animated 0-100, worked fine in FSDS2 till I compiled it. I got an error message saying the 2 spoilers were not keyframe animation parts. But I picked the names from the keyframe animation list. Fsds2 processed the aircraft and sure enough when I pressed the spoiler key nothing happened.
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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Felix/FFDS » Wed Aug 27, 2003 5:50 am

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Re: FSDS2 KEYFRAME ANIMATION PROBLEM....

Postby Glitch » Wed Aug 27, 2003 8:07 pm

Yup! That'll learn me to read the posts more carefully.
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