setting the eyepoint on a DVC..little help please?

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setting the eyepoint on a DVC..little help please?

Postby Threadkiller » Thu Aug 21, 2003 9:00 am

i downloaded Graham's tutorial and i want to try it out with out new Junkers EF132, the plane is done in FSDS2, and i was wondering how can i make the parts visible from the inside too?? (there is no check on the properties section like FSDS1)
Last edited by Threadkiller on Thu Aug 21, 2003 1:45 pm, edited 1 time in total.
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Re: making a DVC.... little help please???

Postby Felix/FFDS » Thu Aug 21, 2003 9:51 am

In FSDS2, you make a new model page (Parts->Make New Model (I think - I don't have FSDS2 on this maching), click on "virtual cockpit".  You can copy/paste any parts you want from the main model into the VC model.

Check the tutorial that comes with FSDS2.
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Re: making a DVC.... little help please???

Postby Threadkiller » Thu Aug 21, 2003 12:38 pm

Check the tutorial that comes with FSDS2.


will do ;) thanx
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Re: setting the eyepoint on a DVC..little help ple

Postby Threadkiller » Thu Aug 21, 2003 1:54 pm

ok, i followed the tut and it looks good, i have not put the gauges yet.

i have a littleprob, my eyepoint is way in the back of the plane, whats the order of the coordinates??? i am copying the coordinates of the vertex of a reference part onto the Aircraft.cfg file... i have the coordinates as X Y Z but then graham says that the coordinates go Z X Y but thatone didnt work for me either :'(
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Re: setting the eyepoint on a DVC..little help ple

Postby Felix/FFDS » Thu Aug 21, 2003 2:25 pm

In FSDS, make a small box.  name it pilot.view and tag it as a reference part.  WHen spawning into FS2K2/FS9, make sure you click on the box for "process referece parts".

The correct aircraft.cfg entry will be made.

From there you *may* have to adjust the overall reference point to avoid either a too far forward or backwards eye point in the DVC.  You can either move the pilot.view part or ALL the vc parts in the vc model.

Remember - the MAIN model controls what you see from the outside. spot view.  The VC model is what controls what you see from the "cockpit" or virtual cockpit modes.



ok, i followed the tut and it looks good, i have not put the gauges yet.

i have a littleprob, my eyepoint is way in the back of the plane, whats the order of the coordinates??? i am copying the coordinates of the vertex of a reference part onto the Aircraft.cfg file... i have the coordinates as X Y Z but then graham says that the coordinates go Z X Y but thatone didnt work for me either :'(
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Re: setting the eyepoint on a DVC..little help ple

Postby Threadkiller » Thu Aug 21, 2003 8:24 pm

thanx FELIX!!! it worked like a charm!! :)
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Re: setting the eyepoint on a DVC..little help ple

Postby Felix/FFDS » Thu Aug 21, 2003 8:37 pm

I just love it when I give advice on something I haven't tried and it works...



thanx FELIX!!! it worked like a charm!! :)
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Re: setting the eyepoint on a DVC..little help ple

Postby DanielF » Thu Aug 21, 2003 10:23 pm

[quote]In FSDS, make a small box.
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Re: setting the eyepoint on a DVC..little help ple

Postby Felix/FFDS » Fri Aug 22, 2003 8:34 am

In FS - select a different airplane, then reselect your project plane after you've changed it's aircraft.cfg entries.

[quote]

Is there any easy way of doing that in GMax?
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Re: setting the eyepoint on a DVC..little help ple

Postby DanielF » Fri Aug 22, 2003 10:30 am

I've tried that with the contact points, but it didn't work... I'll try it with the view point though.  Thanks.
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