by Katahu » Tue Jul 01, 2003 8:25 pm
Wasup Adam_h.
Thanks for coming in.
To expand your knowledge of GMAX, I suggest you go through the tutorials first (unless you have already done so). There are many sites that can give you a large amount of tutorials (freeflightdesign.com, onnovanbraam.com, and so on).
As for the cockpit, everyone, don't worry about the polygon count. I know that there are a lot of polys in the images I posted. You have to remember, the majority of the cockpit wall (the main cylinder) will be covered by the accessories (panel, flat floor, seats, side panels, cup holders, etc.).
Because of this, a lot of polys will be removed (since you won't be able to see them anyways). At the same time, the cockpit model will be Frame-Rate friendly.
While I was busy make the interior, I realized that the Yokes are one of the most toughest things to make (If you want to be precise) due to their shapes.
So far, all I need to add are these:
1. Floor
2. Animated pedals, and throttles
3. Animate the yokes
4. Add interior textures and DVC textures for active gauges.
5. Back portion of the interior
6. And, if you want, reflective windows.
Thanks to my little skill on the Mesh Smooth feature, I am able to manipulate the interior wall's curved surface so that they almost match the walls of the REAL Excel aircraft.