As most of you know, mustang and I are making a Junkers 87 Stuka, and right now we are trying to paint some custom nose art for the plane. The problem we have run into is that we can
I had tried making my own nose art and worked but ran into compression problems. After i made my nose art, sent it to the Uires/Usa folder. Put in the 'noseart_[nationality]_[number]. It appeared in the sim afterwards if i remember well.
Sure, since you are so far the only person to really ask
But I have one more question... what format do you save the nose art in? I tried extended 16 bit 444-4 with an alpha map, and that got it to show up on the ac but the textures for the plane turned black the DXT formats just cause the game to crash, and 32 bit doesn
Last edited by G-force237 on Thu Jul 10, 2003 4:27 pm, edited 1 time in total.
Thats where i stalled when i was doing the nose art. The image showed up but look wrong (black) In DXT Bmp your supposed to save it as one of the options, i really cant figure out which one. Also, you should reduce color depth in PSp or Photoshop, dont know to how much either. When i tried sending a normal default noseart bmp to PSP it showed up like a negativ. You try and see. While in DXT Bmp i suggest trying each one except DXT3s. Sorry cant help you much there
Ok, I found that it is a combination of both what you place in the Uires folder, AND aircraft/shared folder. See, what you place in the Uires folder is a compressed file (extended 444-4) with an alpha map. What this image is used for is for viewing in the nose art menu, and what you place in the shared folder is a DDS file with alpha map, and that is what you actually view on the ac. so the reason you couldn
Last edited by G-force237 on Thu Jul 10, 2003 5:14 pm, edited 1 time in total.