Project Have Blue

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Re: Project Have Blue

Postby Oz » Fri Apr 11, 2003 8:29 pm

Awesome work katahu! She looks great. Now all you need to do is 'open' up the intakes and flat jet nozzles, make an opening canopy, add a bit of eye candy, and add some good textures (maybe photo-realistic)

PS: If you got a REAL good pic of the real Have Blue Prototype, you can maybe 'cut' out the body paint and make it into a texture.

PSS:I think i can maybe help you out with the textures if you need me  ;) I remember seeing the real Have Blue once in a documentary, has a blue with grey camo (if i can recall well)
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Re: Project Have Blue

Postby Oz » Fri Apr 11, 2003 8:53 pm

My bad, its faint greenish with some brownish colors.

[img]http://www.simviation.com/yabbuploads/f117camo[1].jpg[/img]

[img]http://www.simviation.com/yabbuploads/hbunders[1].jpg[/img]

BTW, as you can see from the 2nd pic, the bottom of the craft is sort of diamond shaped, not all flat. Well, good luck man
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Re: Project Have Blue

Postby Katahu » Fri Apr 11, 2003 10:03 pm

I was already aware about how the bottom-side of the aircraft looked like.

The one problem I have with the texures I found for the Have Blue was that they were too small.

It's hard these days to get a decent texture of the aircraft. They're just not that common.

I'll try to get the canopy to open and make the joystick and pedals function.

Also, Oz, can you help me find some textures for the cockpit? While you're at it, see if you can find any info on the appearance of the landing gear.

PS: Thanks for the positive feedback.
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Re: Project Have Blue

Postby Oz » Fri Apr 11, 2003 10:48 pm

I am pretty sure thats the gear configuration for the F-117 so i guess its the same for the have blue. The gear retracts and extends opposite from other normal aircraft, it goes forward instead of to the side or backwords. Ill show a pic

Image

i dont think photo-realistic textures will work on the Have blue, since the pics out there are not so good.
Last edited by Oz on Fri Apr 11, 2003 10:55 pm, edited 1 time in total.
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Re: Project Have Blue

Postby Oz » Sat Apr 12, 2003 12:17 am

Ok katahu, ive made 4 textures which you could use to 'decorate' the interior of the cockpit. just tell me your e-mail so i can send them to you
Last edited by Oz on Sat Apr 12, 2003 12:18 am, edited 1 time in total.
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Re: Project Have Blue

Postby Katahu » Sat Apr 12, 2003 10:44 am

Here's my e-mail.

salc1711@msn.com
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Re: Project Have Blue

Postby Oz » Sat Apr 12, 2003 11:50 am

Ok, i sent it. BTW Katahu, why dont you make some knobs and switches inside the cockpit and texture them? There are some knobs and switches on the image i made, why not make some little knobs and switches in Gmax and paste this image over it so the knobs can be 3d, not 2d. That'd be real cool, and make the DVC very realistic. (Maybe you can get a cone and 'insert it' into the cockpit halfway through, so the top will look like a switch) Anyways, just a small suggestion to make the DVC a bit more realistic and 3d and not 2d in some way.
Last edited by Oz on Sat Apr 12, 2003 11:54 am, edited 1 time in total.
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Re: Project Have Blue

Postby Katahu » Sun Apr 13, 2003 4:40 pm

Alright man, I'll send the stuff ask for.

BTW, this is to everyone who reads this, I'm having some technical texture problems here. The textures that I applied to the object in GMAX don't show up at all in FS2002.

The textures can appear well in GMAX, but the abjects that have the them appear as WHITE, BLANK objects in FS2002.

I made sure that the paths for the bitmap files are correct. I also made sure that the files are in the correct folder (c:\Program Files\Microsoft Games\FS2002\Aircraft\F_117A_Have_Blue\Texture\*.bmp).

Does anyone here have any solutions to this problem?

Hey Oz, I'll make sure that the DVC will have nobs. I'll also throw in some switches, GPS, etc. Since this is the 21st century, why not update the aircraft with some high-tech goodies for some eye-candy.

Lets make a vote. What would you people prefer for the Have Blue?

1. HUD (stationary or put-away?)
2. GPS (stationary or put-away?)
3. a gun as a side arm (remember the U-2?)
4. Neither (you would prefer to keep your tradition)
5. Not so sure which.
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Re: Project Have Blue

Postby Oz » Sun Apr 13, 2003 6:39 pm

I think i know what may be wrong with the texture appearing white in the sim. They probably have not been reduced in color depth, making the file size much bigger. In FS, you Have to reduce it if not the texure will not appear, i might have missed it when i was making the textures for the cockpit. (ill check it out) If you got any texture that dont appear right in the sim, you can send it to me and ill be able to reduce the color depth, that might be it (bout 85% sure lol)

BTW, id like to see a GPS, either stationary or put away, your choice.  ;)
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Re: Project Have Blue

Postby G-force237 » Mon Apr 14, 2003 8:35 pm

Yeah there is a program called DXTbmp it is a verry good texture compressor and i would recoment it!

Oh, and OZ... After taking a good look at this thread I have reconsidered, This looks like a great thing you have going here and it doesnt look like it will be too hard to make decent textures for it so you can count me in on making textures. Although I dont know if i will have the time to map them so I guess I can just send them to you or Katahu

tell me if this sounds Ok and I will start ASAP ;)
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Re: Project Have Blue

Postby Oz » Mon Apr 14, 2003 10:54 pm

It sounds awesome G-Force, you can start as soon as you want.  When you're ready with it, you can send it to either Katahu or me, and then ill send it to him. And of course, Katahu will give you credit for it  ;) If you want you can send it here when you wanna: vol532@msn.com and then ill send it to Katahu

Thanks man
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Re: Project Have Blue

Postby G-force237 » Fri Apr 18, 2003 9:27 am

Ok, well I am just replying to tell you that I havent forgoten about the texture maping, but I hent had too much time lately.

However, In order for me to be able to start I need some type of template of the exterior of YOUR have blue aircraft. That way I can match the textures perfectly to the exterior of the model.
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Re: Project Have Blue

Postby Katahu » Fri Apr 18, 2003 9:48 am

Sorry I haven't been around these forums lately. I was busy trying to figure out how to get the canopy to open (including the landing gears).

Anyways, it's a great idea that you help around (G-force237).

Since I have heard that you're good at modeling, I need some help here.

How do you get the animations to work? I tried these tags: f_canopy, c/l/r_gear/_top/bottom, lever_stick_fore_aft/l_r, etc.

Then I set the key frames from 0-100. I set the rotation keys in the Motions tab (GMAX). And then I exported.

But the objects that were tagged and set were not rendered by Makemdl properly (I have a scale error). After that I have a junk file (except for the active gauges). Where am I going wrong here?

Hey Oz, I made the landing gears with as much detail as possible. I managed to find a picture of the aircraft with its gears clearly showing. I'll post the pics later on so that you can see.

I used DXTBMP long ago to help me with reflective textures. And it helps a lot. But I accidentally deleted it and  need to find it on the internet again. Maybe I'll find it in www.google.com

PS: Thanks to this project and with the help of you people, I have learned many things with aircraft modeling. I finally learned (not that long ago) how to make a DVC work and appear.
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Re: Project Have Blue

Postby Wolfy » Fri Apr 18, 2003 8:07 pm

This project is looking GREAT!Can't wait for it to come out.
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Re: Project Have Blue

Postby G-force237 » Fri Apr 18, 2003 9:32 pm

Ok, Well I decided to start making the textures, and I have compleated the top and bottom halvs, tell me what you think and if I needed to change any thing. Its nothing to fancy, I have never made textures for a stalth before
Last edited by G-force237 on Fri Apr 18, 2003 9:34 pm, edited 1 time in total.
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