Drop Pods

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Drop Pods

Postby Hellhound » Sat Jun 14, 2003 6:48 pm

How many drop pods can an aircraft have in fs2k2, and can you animate them to actualy "drop"?
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Re: Drop Pods

Postby Felix/FFDS » Sat Jun 14, 2003 8:30 pm

1.  However many you want to model.

2. No.

How many drop pods can an aircraft have in fs2k2, and can you animate them to actualy "drop"?
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Re: Drop Pods

Postby Hellhound » Sun Jun 15, 2003 12:51 am

in a P-38 i have, there is drop tanks, and there are keys to drop them, exept they are not shown on the actual model.... it's ctrl+shift+1, 2, or 3 or ctrl+1, 2, or 3. i thought it might be an animation
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Re: Drop Pods

Postby HABU » Sun Jun 15, 2003 7:29 am

What about lav_dump_valve animation!!

Thats how my bombs and droptanks dropped on the F-15s I made!!

The dropping (to be visible) needs to be modelled during construction in FSDS2 or Gmax.

Hope it helps.
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Re: Drop Pods

Postby Hellhound » Sun Jun 15, 2003 10:36 am

i don't have either, i use Zmodeler, but they are modeled seperate. and they aren't "drop pods," but are stages in a rocket:

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Re: Drop Pods

Postby HABU » Mon Jun 16, 2003 2:23 pm

Problem is that the animation in FSDS and Gmax makemodel relates to part names recognised by FS.

Not sure how you'd do that..... :(
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Re: Drop Pods

Postby Hagar » Mon Jun 16, 2003 3:16 pm

Hellhound. In FS2002 the pods would need to be part of the aircraft visual model. i think you would only get the illusion of dropping them by a combination of animation & visibility when hitting the appropriate key. It's possible to add tanks/external weapons separately & actually drop/fire them in CFS2. This can be done in FSDS but I'm not sure about Gmax.
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Re: Drop Pods

Postby Hellhound » Mon Jun 16, 2003 4:16 pm

too bad i don't have cfs2 :'( i want the next one that comes out, but that's second priority to fs2004, unless cfs4 has gmax and a gamepack too. hopefully it wil
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Re: Drop Pods

Postby Felix/FFDS » Mon Jun 16, 2003 8:25 pm

the CFS3 gamepack is a separate download ..  you can truly make a "free" airplane - for CFS3.


too bad i don't have cfs2 :'( i want the next one that comes out, but that's second priority to fs2004, unless cfs4 has gmax and a gamepack too. hopefully it wil
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Re: Drop Pods

Postby Hellhound » Mon Jun 16, 2003 8:56 pm

2 questions:
1: are cfs3 aircraft compatable with fs2k2
2: where do i get it?
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Re: Drop Pods

Postby Felix/FFDS » Mon Jun 16, 2003 9:41 pm

CFS3 aircraft are NOT compatible with FS2K2

you can buy CFS3 at almost any place software is sold...

2 questions:
1: are cfs3 aircraft compatable with fs2k2
2: where do i get it?
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Re: Drop Pods

Postby Hellhound » Mon Jun 16, 2003 11:39 pm

oh. is cfs2 compatable with fs2k2, and is there a gamepack for that?
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Re: Drop Pods

Postby Oz » Tue Jun 17, 2003 1:20 am

CFS2 planes are compatible with FS2002, but the modelling procedure is the same. Youd need FS2002Pro gamepack to make planes for CFS2.
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Re: Drop Pods

Postby Hagar » Tue Jun 17, 2003 2:08 am

CFS2 planes are compatible with FS2002, but the modelling procedure is the same. Youd need FS2002Pro gamepack to make planes for CFS2.

Just one point or maybe 2. The gamepack included with FS2004 beta is the same as the one in FS2002 Pro. Also, I spotted an FSFSCONV converter folder in the AIRCRAFT folder.  I'm sure I didn't put it there myself. ;)

PS. Why aren't some of the latest replies to this topic showing up?  ???
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Re: Drop Pods

Postby Hellhound » Tue Jun 17, 2003 12:55 pm

fsfsconv in what version? and how do you know what's in the beta version of fs2k4, you work for microsoft or somthing? that would explain how you answered all my questions ;D
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