Shaping Fuselage question

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Shaping Fuselage question

Postby DensoSupra » Tue Jun 24, 2003 5:08 pm

OK heres my problem when Im shaping my fuselage (GMAX) I use editable mesh and vertex. When im doing that it always selects unnecassary vertexs that I dont need to use, How can I get rid of this without unselecting the vertexs I need. ???

Also am I using the right method to shape my fuselages, wings and, etc.

Thanks
DensoSupra
Ground hog
Ground hog
 
Posts: 11
Joined: Fri Jun 20, 2003 10:28 am

Re: Shaping Fuselage question

Postby Felix/FFDS » Tue Jun 24, 2003 5:35 pm

Under the "selection" rollout when in subobject mode, ready to select a group of points, make sure you have "ignore backfacing" checked.
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: Shaping Fuselage question

Postby DensoSupra » Tue Jun 24, 2003 6:17 pm

Ok thanks
DensoSupra
Ground hog
Ground hog
 
Posts: 11
Joined: Fri Jun 20, 2003 10:28 am


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 359 guests