Texturing rules

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Re: Texturing rules

Postby Erez » Tue Apr 29, 2003 1:44 pm

;D
Thanks everyone, I couldn't get to it without you :-*  ;)
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Re: Texturing rules

Postby Erez » Thu May 01, 2003 3:32 am

Now that everything is ok with how to apply the textures, I need to know how to make an object transparent (canopy) :)
Any tutorial for this, or if it's short, can someone explain me here?
Thanks
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Re: Texturing rules

Postby Erez » Sat May 03, 2003 10:32 am

I see..... no answer......
Can you help me with another thing? It's pretty stupid though..... ::)
You know the X, Y , Z arrows? when you select a part with the Select and Move botton you should see it...
But I can't..... why?
Please help, I'm pretty stuck..... :)

Image
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Re: Texturing rules

Postby Oz » Sat May 03, 2003 10:38 am

That happened to me too. Make sure the Pivot point is where its supposed to be, that should bring up the x, y, and z. If not just move it around till you place it right in the object Hope this helps
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Re: Texturing rules

Postby Erez » Sat May 03, 2003 11:06 am

And I thought that the question I asked above is stupid...........
How do I change this pivot point? :(
BTW, most of you are probably surprised how did I got this far with designing without knowing all this.... it just that I did read tutorials and the Gmax's tutorials, but this wasn't mentioned, or at least I don't remember it was.......
BTW#2: I don't know why you can't see the picture I uploaded before.....
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Re: Texturing rules

Postby Oz » Sat May 03, 2003 11:19 am

Well i uninstalled Gmax some time ago but i do remember that you gotta go to one of the 'menus' in the bar on the right side of the program (Create, Modify, etc.) and check each one since i dont remember which category...anyways one category will have an option that says 'Affect Pivot Point Only' Click that one and move the pivot point with the move tool. Youll have to use the pivot point alot especially when rotating and moving parts and animating.

PS: You might try zoomin out to see if you can see the pivot point in the distance
Last edited by Oz on Sat May 03, 2003 11:20 am, edited 1 time in total.
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Re: Texturing rules

Postby Erez » Sat May 03, 2003 11:59 am

Thanks Oz, but it didn't worked.......
I've tried to reinstall Gmax but it didn't worked either.......
[glb]$HIT[/glb]
Last edited by Erez on Sat May 03, 2003 12:03 pm, edited 1 time in total.
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Re: Texturing rules

Postby Felix/FFDS » Sun May 04, 2003 8:54 pm

Your object's transparency is controlled by the alpha value assigned to the material.



Now that everything is ok with how to apply the textures, I need to know how to make an object transparent (canopy) :)
Any tutorial for this, or if it's short, can someone explain me here?
Thanks
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