ClockGen (CG-NVNF4) corrupted

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Re: ClockGen (CG-NVNF4) corrupted

Postby luke » Wed Feb 08, 2006 5:48 am

Had nTune, C&Quiet installed but not running or enabled.
Uninstalled both.
Speedfan now reads VCore1.39 during the test.
What next?
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Re: ClockGen (CG-NVNF4) corrupted

Postby congo » Wed Feb 08, 2006 8:40 am

Ok, notice the stress test is a mixed test, it tests CPU and RAM. But it doesnt really test CPU much, that's why you don't see it using 100% memory!

Change the test to small FFT's and watch your temperatures go up, this is a true heat test for your CPU.

Run the test for 5 minutes and then write the max temperature down,

increase Vcore to 1.47 (reading in Speedfan) and run the test for 5 minutes again and compare the temps.

This will demonstrate the effect of Vcore increase on temperatures.

Return the CPU to 1.4v (+-)

As you GRADUALLY increase Vcore, you will get to a point where the temperature starts to rise sharply, this is the critical voltage/thermal limit of your CPU and the test should be cancelled before the temperature gets beyond 60*. You don't need to do this now, this is simply for your information.

When you establish your critical voltage, never set it that high ever again, always bear in mind that that is the setting which will cause damage over time. It's best to back the voltage 2 notches from there and never go beyond it, you go back one notch to ease the stress and another notch to allow for hot days or long sessions on the PC where it gets much hotter.

So an example only, each CPU is different:

1.4v
Last edited by congo on Wed Feb 08, 2006 11:17 am, edited 1 time in total.
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Re: ClockGen (CG-NVNF4) corrupted

Postby luke » Wed Feb 08, 2006 7:09 pm

Tryed the FFTs,
1st used Vcore 1.3375 to get true 1.39 &
2nd used 1.325 for 1.47.
CPU Temp Diff was 39c & 44c

Only
Last edited by luke on Fri Feb 10, 2006 5:50 pm, edited 1 time in total.
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Re: ClockGen (CG-NVNF4) corrupted

Postby luke » Sun Feb 12, 2006 2:59 pm

[quote]
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Re: ClockGen (CG-NVNF4) corrupted

Postby congo » Tue Feb 14, 2006 3:44 am

I'm sorry Luke, I wrote an answer that took 2 hours and then I clicked the box shut and lost it    :P
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Re: ClockGen (CG-NVNF4) corrupted

Postby luke » Tue Feb 14, 2006 5:13 am

Thanks Congo,
Calamity, I write mine in a notepat saved on desktop & paste in to replies, it has 20 pages of old notes by now.

I know you are busy at the moment with what seems like a terribly complex subject of SATA's, Arrays etc.

To tidy me up a bit for a while, just tell me which ones do you think in this manual page correspond to the 3-4-4-8
Last edited by luke on Tue Feb 14, 2006 12:30 pm, edited 1 time in total.
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Re: ClockGen (CG-NVNF4) corrupted

Postby congo » Wed Feb 15, 2006 2:23 am

The top 4 timings in the top chart you show there are the fabulous four ram timings.....

CAS (Tcl)
Last edited by congo on Wed Feb 15, 2006 2:47 am, edited 1 time in total.
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Re: ClockGen (CG-NVNF4) corrupted

Postby luke » Wed Feb 15, 2006 7:47 am

I am now completely disorientated.
I will forget for the moment CAS, RAS etc.

Do'nt even remember what this one was about!? Please disregard.
"............ Tryed the FFTs,
Last edited by luke on Wed Feb 15, 2006 11:18 am, edited 1 time in total.
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Re: ClockGen (CG-NVNF4) corrupted

Postby congo » Wed Feb 15, 2006 11:24 am

These are the actual Bios settings I put:
FSB=240, CpuMultplr=10, Vcore=1.3625, Hyprtr Mulplr=4x, VRam=2.60 Ram Divdr 166.

If you notice there the Speedfan Vcore1 shows 1.41, and achieved this by puting in Bios VCore 1.3625.
Is this what you are asking if "....I have voltage under correct control and is this demonstratable?......"?



Perfect! Ok, great. You just demonstrated it.
It's not you, it's because we started with software you couldn't run and then you got thrown in deep.

I can tell you have a pretty good grasp of the system by now. As long as you monitor temps and voltage when you make changes, you should be fine.

There are some decent overclocking guides out on the net as you probly know.

http://www.anandtech.com/cpuchipsets/sh ... i=2548&p=4
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Re: ClockGen (CG-NVNF4) corrupted

Postby luke » Thu Feb 16, 2006 4:53 am

Just to show what a dud I am, please separate which value is used to O/Clock what, just the names.

i.e. for:
A. CPU - FSB, It's Multiplier, VCore ?...........etc

B. MEMORY - VRAM, MemClock ?..................etc

C. MOBO - ?

D. GRFX - ?

D. CHIPSET - ?

E. Anything else ?

What did it mean when I used FSB 240, on bootup it posted "DRAM Clocking 333", and with FSB 220 "Dram clocking 400" etc.

And the last real dud question, which are the "RAM" & "RAM Base Speed" you mentioned. I know the Ram Devider.

PS. I was going to ask ".....when you overclock, besides Benchmarks, FPS etc, what improvement do you actually SEE, say in FS9, the only one I use?......", but just now desided to run your suggested figures again to O/clock to 2.4 ghz and notice again the behaviour of FS9 over LHT.

Well with FSNav window plus two others of cockpit showing on the screen it did not have that slight jerk appearing when over the LHR's buildings at 500ft that I get when on defaults.
I guess this may be the answer on how 20% rported O/clock improves fs9. Is that all?

The temps observed over LHR were:
CPU
Last edited by luke on Fri Feb 17, 2006 2:19 pm, edited 1 time in total.
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Re: ClockGen (CG-NVNF4) corrupted

Postby congo » Fri Feb 17, 2006 7:41 pm

I just did it again, I wrote 2 pages over the last two hours and then I lost it all. I actually had just cut the text when I got a popup because I had accidently held my shift key down too long. I lost the text.
Last edited by congo on Fri Feb 17, 2006 7:52 pm, edited 1 time in total.
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