WindowsXP x64 and Flight Simulator 9: UPDATE!

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WindowsXP x64 and Flight Simulator 9: UPDATE!

Postby NicksFXHouse » Tue Jan 10, 2006 9:42 pm

I have posted the following in 2 areas of this forum in order to make sure everyone who may be interested reads it. Because this report is a bit long I broke it down to several sequential posts below.

I recently tested WindowsXP Pro x64 to see how it compared to the 32bit WindowsXP Pro. The results were interesting. The test bed was as follows:

Asus A8V Deluxe
A64 3700+ San Diego core overclocked = 2752 MHz = (11x 250) @ 1000x2 HT
ATI AIW x800 AGP @ 520 GPU - 520 MEM
2GB OCZ rated @ 2-3-2-5, running 2.5-3-3-5 with 5:3 divider (211.6 MHz)
WindowsXP Pro corporate 32bit - and - WindowsXP Pro corporate 64bit: in dual boot configuration.

What I found was that both operating systems have their advantages and disadvantages. Individual benchmarks of the memory and CPU remained the same for both operating systems however Windows x64 will enable the full abilities of the motherboard in the CPU-Memory/cache. A 9000+ point increase in the Sandra cache/memory benchmark was found. That advantage allows for a significant increase in throughput performance between the memory and CPU.

Total (final result) 3Dmark benchmark numbers remained the same for both operating systems, however, the x64 total result was comprised of LOWER scores for the 3D load tests and HIGHER scores for the CPU load tests. In other words, the x64 operating system increases the memory/CPU performance and lowers the 3D. The result is a total (final result) benchmark score which is equal for each operating system.

Benchmarks are good for gauging a system but are not real world performance tests. I installed FS9 and imported my original Flight Simulator 9 folder (and all configuration files) from Windows x32 into the Windows x64 install to assure both test beds were equal. (same textures, scenery, aircraft, add-on, etc). I then created and saved a flight that had the same aircraft, flight path, traffic, weather, time, etc, conditions and ran a 15 minute flight test on each operating system. All display settings were equal for each test and frames are locked @ 28:

PMDG 747 with Nicks AI Exhaust
KSEA @ 12noon (very busy) with 100% UT traffic running
WEATHER set to: REAL WORLD which produced very heavy cloud cover in both test flights


NOTE: My graphics card was set to 4x FSAA and 16x AF and 100% high quality for all other settings. I set up the test for ultra high quality and extreamly high 3D load in FS9 in order to force severe frame rate drops and note the differences.


Results:
Flight Simulator frame rates were equal in both Windows x32 and Windows x64 but there was a difference!! Windows x64 ran visually smoother and loaded textures visually faster than Windows x32. At equal selected points in the flights where maximum loads were achieved, each test resulted in frame rate drops of equal value (from 28fps to 15-19fps). The reduced frame rate loads in the Windows XP 32bit tests were distinctly choppy and had much more stutter than the same load points in Windows x64. The extreme high load points had
Last edited by NicksFXHouse on Mon Jan 16, 2006 3:42 pm, edited 1 time in total.
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Re: WindowsXP x64 and Flight Simulator 9: A Test R

Postby NicksFXHouse » Tue Jan 10, 2006 9:42 pm

So does this mean I will switch over to WindowsXP x64? Along with the positive elements there were some downfalls to Windows x64:

Driver Support:
Although all the 64bit drivers for the hardware in my system were available, many hardware drivers for Windows x64 are still in their infancy.

Software Support:
Windows XP x64 emulates 32bit programs and although most 32bit programs will run using the WOW emulator system in WindowsXP x64, there are some 32bit programs that simply will not work or will malfunction. Pure and true 64bit software is also just starting to become of age. The 64bit applications I tested worked flawlessly and very, very fast. 32bit software did not run anywhere near as fast but it still got performance boots during some operations because of the increased cache performance the 64bit operating system provides by fully unlocking the 64bit hardware. The multimedia software for my AIW ATI card would not run at all on x64. There are alternative x64 TV software options available however many of the AIW card features are useless until ATI releases x64 multimedia software. I had to update my disk defragmenter software to x64 in order to properly maintenance and optimize the system.

Stability:
I found WindowsXP x64 very stable
NicksFXHouse
 

Re: WindowsXP x64 and Flight Simulator 9: A Test R

Postby GunnerMan » Wed Jan 11, 2006 11:23 pm

this needs to be a sticky
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Re: WindowsXP x64 and Flight Simulator 9: UPDATE!

Postby NicksFXHouse » Mon Jan 16, 2006 3:43 pm

[size=20][move]UPDATE...
Last edited by NicksFXHouse on Mon Jan 16, 2006 3:54 pm, edited 1 time in total.
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Re: WindowsXP x64 and Flight Simulator 9: UPDATE!

Postby NicksFXHouse » Mon Jan 16, 2006 3:44 pm

5. As software is installed the x64 OS will automatically determine if it is x64 or x32. With WindowsXP x64 there are TWO
Last edited by NicksFXHouse on Mon Jan 16, 2006 4:37 pm, edited 1 time in total.
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Re: WindowsXP x64 and Flight Simulator 9: UPDATE!

Postby NicksFXHouse » Mon Jan 23, 2006 4:36 pm

WindowsXP x64 BOOT OPTIMIZE AND SYSTEM DEFRAGMENTING



Unlike WindowsXP x32, x64 is not automatically set up for boot optimizing and BOOTVIS DOES NOT WORK on x64. The following method makes x64 boot and run like a rocket.

Install O&O Defrag PROFESSIONAL v8.0 for x64 (MAKE SURE IT IS THE x64 version): http://www.oo-software.com

The x64 version is BETA right now but works fine... it also is PAYWARE (45 bucks) but will work (FULLY FUNCTIONAL) for 30 days FREE. After installation DO NOT RUN IT YET... follow the instructions below...

After installing x64 and ALL YOUR SOFTWARE:

1.
Open REGEDIT,

Browse to:

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Dfrg\BootOptimizeFunction
Make sure
Last edited by NicksFXHouse on Mon Jan 23, 2006 6:41 pm, edited 1 time in total.
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Re: WindowsXP x64 and Flight Simulator 9: UPDATE!

Postby NicksFXHouse » Mon Jan 23, 2006 4:39 pm

[i] What popular programs for sure DON'T work on XP64?
Last edited by NicksFXHouse on Mon Jan 23, 2006 4:40 pm, edited 1 time in total.
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Re: WindowsXP x64 and Flight Simulator 9: UPDATE!

Postby NicksFXHouse » Mon Jan 23, 2006 4:56 pm

BEWARE OF ANY TYPE OF WINDOWS XP X32 OPTIMIZER PROGRAM SUCH AS TWEAKERS BECAUSE THEY ALTER THE REGISTRY WHICH IS DIFFERENT IN WINDOWS XP X64

MAKE SURE ANY TWEAK PROGRAM IS X64 CERTIFIED AND EVEN THEN, BE WARY IF THE X64 VERSION OF THE SOFTWARE IS NEW....


x64 needs very little to run good... tweakers are really
Last edited by NicksFXHouse on Mon Jan 23, 2006 6:18 pm, edited 1 time in total.
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Re: WindowsXP x64 and Flight Simulator 9: UPDATE!

Postby NicksFXHouse » Wed Jan 25, 2006 1:30 pm

After flying for several days (all scenery sliders to maximum, ultra high aircraft settings and above ultra high settings for weather/clouds) in and out of many busy airports (LAX, KSEA, Chicago, Heathrow, New York) with 92% Ultimate Traffic (w/ all GA traffic enabled) I must say WindowsXP x64 has earned my respect for delivering the resources I was missing in XP x32.

Comparing the two operating systems in dual boot and flying the same routes (IFR flight plans and same time and day) with the PMDG 747-400 and Real World weather enabled, even the extreme frame drops (sometimes as low as 11fps) were no where near as visually choppy and annoying in x64... texture loads were 2X-4X faster and in many cases I did not even see the texture load take place.

Booting the program,  FS9 tends to load a bit slower in x64 but once loaded there is no mistaking the difference in performance.
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