Need to over clock processer to run splinter cell

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Need to over clock processer to run splinter cell

Postby Anti-Societys Snake » Fri Oct 22, 2004 2:43 pm

How do I over clock? is it a good idea? I only need 50 or 60 extra megahurtz is this much?


DX DIAG specs:


  Operating System: Microsoft Windows 2000 Professional (5.0, Build 2195) Service Pack 4
          Language: English (Regional Setting: English)
        [glb] Processor: AMD Duron(tm) processor,  MMX,  3DNow, 750MHz[/glb]
            Memory: 256MB RAM
         Page File: 175MB used, 249MB available
   DirectX Version: 4.09.00.0904
DX Setup Parameters: Not found
    DxDiag Version: 5.00.2134.0001

Will over clocking hurt the computer? I cannot afford to fry ANYTHING in this computer. is over clocking simple?

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Re: Need to over clock processer to run splinter c

Postby Gixer » Fri Oct 22, 2004 4:43 pm

If your asking how to do it I wouldn't bother, to much to risk.

Also 50MHz will gain you nothing, just install it and see how it runs. An extra 50MHz will not gain you much performance anyhow.
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Re: Need to over clock processer to run splinter c

Postby Anti-Societys Snake » Fri Oct 22, 2004 5:06 pm

I need the extra 50 because I need 800 , I have 750..... I've already installed it, and it doesn't work ubi support says it is beacause my proceser is too slow and video card is old  (Even though the patch for SC says that my card is supported)

DX DIAG for display:

       Card name: NVIDIA GeForce 256
    Manufacturer: NVIDIA
       Chip type: GeForce 256
        DAC type: Integrated RAMDAC
       Device ID: Enum\PCI\VEN_10DE&DEV_0100&SUBSYS_2820107D&REV_10
  Display Memory: 32.0 MB
    Current Mode: 800 x 600 (16 bit) (60Hz)

the only think is the 50mghz That I am under. To me this shouldn't make harly any difference but ubi support thinks otherwise

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Re: Need to over clock processer to run splinter c

Postby Gixer » Sat Oct 23, 2004 9:21 am

It probably requires a 64meg G/card too.  Yours is only 32meg.  I am afraid you may have to upgrade a bit.  U arent missing much anyhow, I thought Splinter Cell sucked, though I prefer first person type games.
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Re: Need to over clock processer to run splinter c

Postby Anti-Societys Snake » Sat Oct 23, 2004 12:27 pm

meh, I'm gonna return the game and get it for ps2, and then get a ps2 from a friend.... I don't have enough to upgrade  :'(


Thanks for all of your help.
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Re: Need to over clock processer to run splinter c

Postby Dan » Sat Oct 23, 2004 1:03 pm

Good decision mate.... I'm in a similar boat (PIII 500Mhz 32MB Card, but 128Ram) a worse one probably, but i'm trying to cope....
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Re: Need to over clock processer to run splinter c

Postby 4_Series_Scania » Sun Oct 24, 2004 11:12 am

Good decision mate.... I'm in a similar boat (PIII 500Mhz 32MB Card, but 128Ram) a worse one probably, but i'm trying to cope....
Dan



Dan, have you got '98? I assume so... ???

I remember from my days of p200's & PIII's that '98 is MUCH quicker with 256MB - 512 would be ideal - and the OS's limit! - you should get some more life out of your pc yet. ;)

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Re: Need to over clock processer to run splinter c

Postby Ivan » Sat Nov 13, 2004 11:31 am

Splinter cell... let me think

1: get and install unreal tournament 2003 demo.
2: go to the folder of that one, subdirectory system,, untealtournament2003.ini
3: copy the stuff under 'directx', and paste in the same section in the splintercell.ini
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Re: Need to over clock processer to run splinter c

Postby spinnergy » Mon Nov 22, 2004 10:52 pm

how do you know this will work (I ask because I have the same issue whith the same game), have you ever done this before?
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Re: Need to over clock processer to run splinter c

Postby Ivan » Tue Nov 23, 2004 12:12 pm

tried it with the splintercell demo

instructions
1: BACKUP THE ORIGINAL FILE

2:
paste
Code: Select all
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
;ReduceMouseLag=False
UseTripleBuffering=True
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=75
UseCompressedLightmaps=True
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
DecompressTextures=False
UseXBoxFSAA=False
DescFlags=0
Description=
OverrideDesktopRefreshRate=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False

over the D3DDrv.D3DRenderDevice entry that is already there.

Should work OK after that, with more FPS.
Tweak if neccessary, as this file is from a AMD2800XP with 1GB RAM
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Re: Need to over clock processer to run splinter c

Postby the_autopilot » Sat Dec 11, 2004 9:25 pm

Overclocking is not simple but it isn't hard either.

Chances are, if this is your first time, your cpu may fry. If I were you, I'd get a new computer and then use this old computer as a gineua pig for overclocking as then you can affod to have something happen.

Additionally, 50 mhz won't do much. It may allow the game to run on your computer, but there is a huge difference between running and playing.
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