DirectX9.0c

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DirectX9.0c

Postby z1010 » Wed Dec 01, 2004 1:52 pm

With 3dMark05 testing DirectX9.0c I get the following message:

iDirect3DDevice 9 Create Pixel Shader D3DERR_invalidcall.

It seems to have something to do with my NVidea-card (NVIDEA Geforce 4 MX 420).

No problems with anything, by the way: everything functions.

Anyone knows what the message means?
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Re: DirectX9.0c

Postby Gixer » Wed Dec 01, 2004 3:33 pm

I dont think your card is fully DX9 compatible hence it will probably not run 3dmark 03 fully or 3dmark 05.

It should however run 3dmark 01

Trust me with that G/card you will not want to run 3dmark05!

With my 6800Ultra it really pushes it hard, people with 9800pro's were saying it was slowing up badly in places even!!
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Re: DirectX9.0c

Postby z1010 » Thu Dec 02, 2004 2:50 pm

Thank you Gixer, but I do not fully understand what you say.

Do you mean by compatible that my videocard is an old one? (Well, it's possible, of course).

And why should I not want to run 3dMark05: do you mean that my card is good enough (for FS) or do you meanthat 3dMark05 is not worth the trouble?

I'm curieus!
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Re: DirectX9.0c

Postby Dan » Thu Dec 02, 2004 3:59 pm

I think what Gixer means is that 3DMark05 has more newer features than you card... Come on, its not even year 2005 yet! I have a veryyy old PC, with a Nvidia TNT2 Pro in it. I cant run 3DMark01 properly because I don't have the hardware support. I can run PcMark, because its more basic. I think the conclusion is that youshould try running 3DMark01 because you can run it all, giving you a more reliable test.
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Re: DirectX9.0c

Postby Gixer » Thu Dec 02, 2004 4:32 pm

Your car may well run FS2004 fine but 3dMark05 has been designed to really test a graphics card that is fully DX9 compatible.

Yours is only DX8 compatible I am afraid (I think, I know its not DX9 compatible)

Put it this way it hits my 6800Ultra pretty hard! and like I said the 9800pro struggles with it and the 9800pro is a lot more powerful than the card you have!

Just concentrate more on getting your FS2004 running smoothly with your card  ;D
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Re: DirectX9.0c

Postby Dan » Thu Dec 02, 2004 4:41 pm

Your car may well run FS2004


Car? I thought we where talking PC's here???? Lol...
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Re: DirectX9.0c

Postby Gixer » Thu Dec 02, 2004 6:18 pm

CARD I  mean CARD  :-[

OOOOoopssss lol!
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Re: DirectX9.0c

Postby z1010 » Fri Dec 03, 2004 3:46 pm

Thank you two gentleman (or gentlewoman, you don't know in these days):

I understand - and I agree: no problems with FS2004, a lot of problems with Mark - so what the .....

(its not even year 2005 yet) I like that.

But nevertheless ....
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Re: DirectX9.0c

Postby Dan » Fri Dec 03, 2004 4:02 pm

Me, Im definately Image

Last time I checked anyway! lol... Glad to be of help... Roll on 2005!  ;D
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Re: DirectX9.0c

Postby Jared » Fri Dec 03, 2004 8:54 pm

[quote]Roll on 2005!
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Re: DirectX9.0c

Postby the_autopilot » Sat Dec 11, 2004 9:15 pm

The geforce4 mx is a dx7 level card with no shader support.

3dmark05 tests at dx9 level and makes use of pixel shaders 2 and 3.

The error that is occuring is that the program is trying to create a shader, but your hardware doesn't have a clue as to what that is.
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