But when the new games and titles start being 64bit addressed, you will be missing quite a bit. that just wont be for another year or so.
But when the new games and titles start being 64bit addressed, you will be missing quite a bit. that just wont be for another year or so.
Phil Taylor even admits FSX would be better ported to 64bit but was under the gun to remain in 32 but the amount of data per millisecond is over the top for 32bit to run which is why the ground texture blur issues and stutters.
Its not a matter of if, its a matter of when
I've never disagreed with that.
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