Enemy Territory Quake Wars MP beta: my verdict

PC Software. Anything to do with PC Games & software!

Enemy Territory Quake Wars MP beta: my verdict

Postby john_uk » Thu Jun 28, 2007 5:12 am

as you may or may not beware of the Enemy Territory Quake Wars (EN:QW) MP public beta was released over the weekend, this game has been on the scene for a while now, with many holding it in high regards from what they have seen in E3 video's and reviews and other such sources.
After the wait, after the grueling time i spent waiting for the keys to be released, stopping the film i was watching with my girlfriend to sign up for this key, i am seriously left sat here thinking is it worth it.

The game is basicly the classic battle between man and invadeing aliens. the strogg have come to earth you fight them off, that is essentialy it.

For anyone who played Wolfenstein Enemy Territory (now freeware) the gameplay style will immediatly be very very recognisable. the gameplay has not changed at all except for the introduction of vehicles which are just weird and slightly overpowered and over-armoured from my experiance. it took a good 5 rockets on direct hit on side armour to take down a strogg tank, plus i had some assistance from a friendly tank. Many of the origional elements of the game remain, such as when you die you have the option to go to limbo and respawn or wait for a medic to revive you, this was in the origional and although it encourages teamplay amongst your team its just basicly been copied right out of the origional.

as the game largely focuses on teamplay, your objectives encourage you to play as a team. with certain classes being able to complete certain objectives, such as the basic soldier carries an explosive charge that is used in the beta map to destroy some grates, the engineer cass can build objectives and place gun turrets. although this is a nice thing to have in a game, set objectives to complete and for it not to be a straigh forward Deathmatch it basicly turns into a deathmatch with one person running for the objective. With the engineers building objective structures it ruins the atmosphere of the game, as you suddenyl get this huge white outline of the structure appear(as you can see below)
Image
for me, that outline appearing ruins any realism the game may hold. in the above picture i was palying as Strogg forces and what is shown is a GDF (human) objective, so its a bit of a nappy game, as you do not realy need to be paying much attention to whats going on or being said as is appear slap bang infront of your face.

the graphics of the game are very dated, i have it on full settings getting an average of 30fps... the graphics in Battlefield 2 look better and i get around 80fps everything maxed in Battlefield 2. i know this is a beta version so performance will be increased hopefully with the final release but graphics will not improve to bring it up to date which is a shame.
Image  
so basicly the graphics of ET:QW are around 2 years back dated with just some bump mapping on objects to try and make them look more real... but it doesnt realy do anything to the overal graphics.

Enemy Territory: Quake Wars is just the same old looking slightly better but the graphics still look dated, its a shame that it has not lived up to its expectation as i was genuinly looking forward to this, but you may as well play the origiona wolfenstein enemy territory as its the same but you will save yourself
john_uk
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby ATI_7500 » Thu Jun 28, 2007 7:12 am

So it's just like ET - except there's vehicles.

No, thanks.
ATI_7500
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby DizZa » Fri Jun 29, 2007 8:19 am

Those graphics look like Half life 2's...... Only with a tenth the framerate.  ::)
DizZa
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby john_uk » Fri Jun 29, 2007 12:47 pm

Those graphics look like Half life 2's...... Only with a tenth the framerate.  ::)

much worse than the source engine, the graphics are bollox!
john_uk
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby -sam- » Wed Jul 04, 2007 6:47 am

Why does everyone just focuses on eyecandy nowadays. After 2 hours of playing noone really care
NFo/Simviation Multiplayer Server.

fs.netfrag.org:23456

Stats: fs.netfrag.org
Teamspeak: ts.netfrag.org
User avatar
-sam-
Captain
Captain
 
Posts: 590
Joined: Thu Sep 09, 2004 10:03 am
Location: EDDM

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby DizZa » Wed Jul 04, 2007 7:39 am

I have another few questions.

Why do new videocards have 5 times the transistors of older ones yet only 10% faster?
Why do new videocards use 240watts of power... over double previous generation... yet 61% faster?
Why do new simulators have dramatically cut down scenery radius and popping in objects?
Why do never games have slightly better graphics than there precedessors yet have a tenth the framerate?
What's up with videocards with 390 million transistors, costing $150 being slower than $80 cards with 120 mill transistors?

Its pethetic.

But judging a game just by the eyecandy.... is.. sorry.. simply stupid !!

No. What's stupid is an unplayable game with cartoony graphics. That's stupid.
Last edited by DizZa on Wed Jul 04, 2007 7:41 am, edited 1 time in total.
DizZa
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby ATI_7500 » Wed Jul 04, 2007 7:41 am

What if the gameplay blows as well?

ET was Quake 3 in WW2, ET:QW is Q4 in a whack scenario. Even the famed (for its realism) Red Orchestra is just UT2004 in WW2 with a few built-in annoyances (yet nice tank combat).
ATI_7500
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby -sam- » Wed Jul 04, 2007 8:38 am

I have another few questions.

Why do new videocards have 5 times the transistors of older ones yet only 10% faster?
Why do new videocards use 240watts of power... over double previous generation... yet 61% faster?
Why do new simulators have dramatically cut down scenery radius and popping in objects?
Why do never games have slightly better graphics than there precedessors yet have a tenth the framerate?
What's up with videocards with 390 million transistors, costing $150 being slower than $80 cards with 120 mill transistors?

Its pethetic.

But judging a game just by the eyecandy.... is.. sorry.. simply stupid !!

No. What's stupid is an unplayable game with cartoony graphics. That's stupid.



Because people like you obviously can
NFo/Simviation Multiplayer Server.

fs.netfrag.org:23456

Stats: fs.netfrag.org
Teamspeak: ts.netfrag.org
User avatar
-sam-
Captain
Captain
 
Posts: 590
Joined: Thu Sep 09, 2004 10:03 am
Location: EDDM

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby DizZa » Wed Jul 04, 2007 9:30 am

K.

[quote]Because people like you obviously can
Last edited by DizZa on Wed Jul 04, 2007 9:50 am, edited 1 time in total.
DizZa
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby john_uk » Wed Jul 04, 2007 9:32 am

well tbf sam, i liked the origional ET i just think its a shame that ET:QW hasnt got that much new in it, so may as well save cash and play ET. i likes my games to be pretty, completes the experience IMO and when i was playing QW the graphics reminded me so much of the origional especialy the palyer models. also the lack of ragdolls and physics is a shame. just my 2cents. i dnt see why their is need for you to get high and mighty and start talking about game development. because i only play games, i have no interest on how they are made. and as i just did a review of how the game feels to me i couldnt care less how much work goes into it. its called an opinion!
john_uk
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby JSpahn » Wed Jul 04, 2007 9:48 am

I have another few questions.

Why do new videocards have 5 times the transistors of older ones yet only 10% faster?
Why do new videocards use 240watts of power... over double previous generation... yet 61% faster?
Why do new simulators have dramatically cut down scenery radius and popping in objects?
Why do never games have slightly better graphics than there precedessors yet have a tenth the framerate?
What's up with videocards with 390 million transistors, costing $150 being slower than $80 cards with 120 mill transistors?

Its pethetic.

But judging a game just by the eyecandy.... is.. sorry.. simply stupid !!

No. What's stupid is an unplayable game with cartoony graphics. That's stupid.


A simple answer so these hardware companies can make money. Thats why I'm always a bit behind the technology curve. FS9 ROCKS!

The Half Life 2 engine is amazing, its amazing how well it works even on a moderate system.
Last edited by JSpahn on Wed Jul 04, 2007 9:50 am, edited 1 time in total.
Image
User avatar
JSpahn
Major
Major
 
Posts: 1768
Joined: Wed Apr 04, 2007 9:12 pm
Location: Philadelphia,PA

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby ATI_7500 » Wed Jul 04, 2007 10:21 am

You guys forgot that neither Source nor the Doom3 engines (bases for "mods" like ET and INS) were made for huge outdoor battlefields. They're just slapping all kinds of nice GFX features into a relatively small area. So if you want to maintain a good performance on an open battlefield, you have to cut back on stuff and thus lose some graphical appeal.

That's also the reason why no mod based on an indoor-shooter-engine will ever be as good as true dedicated battlefield shooters - even graphics-wise.
No Red Orchestra, Enemy Territory or Insurgency can ever create a feeling like Joint Ops, Battlefield or Operation Flashpoint does.
Why? Because the maps are way too small and mostly urban combat...or narrow tube-like outdoor battlefields.

The best example for a good battlefield engine was/is Operation Flashpoint. Everything was fairly detailed, looked natural and wide open back in 2001. And it didn't have long loading times.
ATI_7500
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby john_uk » Wed Jul 04, 2007 11:46 am

yeh i see what you mean Bjorn, but the problem with the huge games is that they were always buggy, joint ops use to be bugged ot hell (havnt played it in ages, i might get a copy if most the bugs are gone) BF is still bugged to hell and gets worst with every patch somehow. and operation flashpoint is the best soldier sim available to date no contest! IMO :P

i like insurgency cos it looks pretty, the game play is awesome IMO and Doom3 sucked! it sucked bad P

The Half Life 2 engine is amazing, its amazing how well it works even on a moderate system.


thats partialy due to the nock backs valve sufferd when developing. it was ment to be released in 2002 at first but got pushed back to 2003 i think it was  or 2004 (cant realy remember of the top of my head) but the source engine as its known is good, and a Geforce4 can run it pretty well :) or atleast my old 4400 ran Hl2 fine on med settings :)
john_uk
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby john_uk » Wed Jul 04, 2007 11:48 am

But judging a game just by the eyecandy.... is.. sorry.. simply stupid !!


im not judgeing the game on its graphics alone, i am just disapointed in the fact their is no real differance in the gameplay from the origional ET, in a game i like good graphics its completes the experience of playing. gameplay is important and i do see where you are coming from but for me i like good gameplay and graphics help make the game better!

sorry for the double post

john
john_uk
 

Re: Enemy Territory Quake Wars MP beta: my verdict

Postby ATI_7500 » Wed Jul 04, 2007 1:39 pm

yeh i see what you mean Bjorn, but the problem with the huge games is that they were always buggy, joint ops use to be bugged ot hell (havnt played it in ages, i might get a copy if most the bugs are gone) BF is still bugged to hell and gets worst with every patch somehow.


Never noticed any bugs in JO, never any major ones in BF42.

i like insurgency cos it looks pretty, the game play is awesome IMO and Doom3 sucked! it sucked bad P


"Awesome gameplay". Yeah, right.
The pace is okay, but the maps are way too packed for my taste.
ATI_7500
 

Next

Return to Computer Games & Software

Who is online

Users browsing this forum: No registered users and 651 guests