by Ashton Lawson » Sun Jun 03, 2007 12:46 am
3D water swells, and waves.
More 3D trees and houses, which look better close up, rather than cardboard cut-out style.
Runways which 'cling' to the landscape, so they're not always completely flat.
An option to increase the number of iterations on runway lines and taxiways, so they don't look like polygons.
More aircraft, from many more companies.
More missions, and maybe a career mode.
Voice recognition for ATC, and more realistic pilot and tower voices (and not always american accented people).
Grass (it may seem that grass will come in the DX10 patch, but that remains to be seen).
Better AIRCRAFT PHYSICS.
An option where the SDK for aircraft creation, can make a .cfg file by looking at the actual geometry of the aircraft model.
Better traffic, boats, and animals.
Textures which have roads depicted actually have 'real' roads generated along them.
Traffic which can stop at traffics lights, turn left down one way, and do stuff like real traffic.
Dynamic work areas, such as docks which have ships come in, and have their cargo unloaded by the huge cranes.
Actual people running around the airport, servicing the planes.
Hangars which open and close to let people do maintenance, and house planes.
Helicopter air traffic, instead of all fixed wing aircraft.
VTOL aircraft of different types, propeller (V-22 Osprey) or jet (AV-8B Harrier).
Carrier operations, like catapult aircraft launches, and arrestor cable landings.
Blimp physics.
Mid-air refueling with military or other aircraft.
Being able to see actual people walking around in an airport terminal.
People parking cars, and walking into an airport terminal, to board a plane.
Opening aircraft doors during flight actually effects the handling of the aircraft.
Dynamic breakage, or aircraft problems which can occur randomly without the user having any clue about it happening.
Higher quality autogen objects.
Better lighting on roads and airports (dark lightmaps are used on aircraft under airport lights, and the aircraft looks black).
Self-shadowing without the use of 'imitation' methods. This way, no SDK work would have to be done to have self-shadowing.
Helicopter rotor blade flexing.
Real motion-blur.
Real depth-of-field.
Better cloud lighting, and blending. E.G. Thick clouds are dark when covering the sun, but thin ones are light.
Better aircraft sounds.
Better particle effects. E.G. Soft particles, and smaller, but larger in number particles.
Better lens effects.
Better, less FPS killing, HDR on the sun.
SLI and/or Crossfire support.
Contact points replaced by actual mesh collision checking.
Helicopter blades rotation are controlled by the sim, rather than pre-animated.
Better forcefeedback physics.
Default virtual-cockpits which have every single polygon visible from any angle view using TrackIR, so you don't get missing polys.
Better flight recording functions. E.G. Faster record speed, more recording options..
Anything else I can think of later...
FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.