Cockpit Construction Continued (Part 30)

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Cockpit Construction Continued (Part 30)

Postby JBaymore » Thu Apr 26, 2007 2:51 pm

Aura Bass Shakers Installed Under Pilot's Seat

When I originally designed the pit I planned on using a subwoofer in the pilots chair for adding vibrations.
Last edited by JBaymore on Thu Apr 26, 2007 3:17 pm, edited 1 time in total.
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Re: Cockpit Construction Continued (Part 30)

Postby JSpahn » Thu Apr 26, 2007 3:05 pm

Hmmmmm...... Thats wild John, should help with the whole immersion aspect.
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Re: Cockpit Construction Continued (Part 30)

Postby JBaymore » Sun Apr 29, 2007 12:25 am

I just got a chance to test this out tonight.
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Re: Cockpit Construction Continued (Part 30)

Postby SilverFox441 » Sun Apr 29, 2007 1:44 am

Sounds great John... might have to fit a couple of transducers into my 'pit.

I saw a transducer idea at another site (simpits? have to look it up again)... tailored for combat primarily. It looked very cool and I was considering it but didn't know anyone who had used a transducer in FS.

Looks like you are having fun.
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Re: Cockpit Construction Continued (Part 30)

Postby JBaymore » Sun Apr 29, 2007 7:52 am

Steve,

Yup.... this time of year is my main simpit "fun" time.
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Re: Cockpit Construction Continued (Part 30)

Postby visualchaosfx » Sun Apr 29, 2007 11:23 am

Hey John,

If you really want some ground and pound especially when the engines are at max throttle or if you have thrust on reverse, I suggest 1 920 watt Fusion powerplant 12" and a 2000 watt mono D-Class powerplant amplifier. That'll really give ya a but massage lol. I've got 2 of these subs in my car in a ported box and have hit 139 dBs he he. ;)
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Re: Cockpit Construction Continued (Part 30)

Postby beaky » Sun Apr 29, 2007 3:34 pm

Definitely the way to go... shakers are "tighter" sounding and don't require tons of volume to get the desired effect.  So what kind of deal did you get...?
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Re: Cockpit Construction Continued (Part 30)

Postby JBaymore » Sun Apr 29, 2007 3:37 pm

Rottydaddy,

Here is the subwoofer amp.........

http://www.partsexpress.com/pe/showdetl ... er=300-782

More in a few minutes.

Here is the bass shakers... sold out!
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Re: Cockpit Construction Continued (Part 30)

Postby SilverFox441 » Sun Apr 29, 2007 4:30 pm

For those who want to do-it-themselves, there's a description of how to build your own transducers at flightsim.com or simprojects.nl. It's not an easy process, but within the capabilities of most home pit builders if they have the patience. Might be useful for very small transducers though.
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Re: Cockpit Construction Continued (Part 30)

Postby JBaymore » Sun Apr 29, 2007 5:22 pm

I just looked at something from that page of links above.... and found another great little part of possible simpit use:

http://www.partsexpress.com/pe/showdetl ... er=300-950

Might work nicely for adding some directional sounds coming from other parts of the pit.... driven by stuff like PMSounds.  The price is good.

best,

...................john
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Re: Cockpit Construction Continued (Part 30)

Postby JBaymore » Tue May 08, 2007 12:13 am

I found that listening to music while sitting in the pit is great with the seat really giving lthe ow end a distinct boost!   :D
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Re: Cockpit Construction Continued (Part 30)

Postby beaky » Tue May 08, 2007 9:51 pm

Hey, I just thought of a name for your "plane", if you want to personalize it:
Shaken, Not Stirred

;D

Sound is so important to the simpit experience... I'm not planning anything that fancy yet, because it sounds OK with very little in the way of equipment.
A while back, when I got the small LCD, I set it up in the 'pit and connected it and my 2.1 system to this computer, fired up the sim, put the DC-3 on AP, and went in there, closed the door, turned up the volume, and just sat there for a while.

It was glorious. ;D

My plan right now is to get a mid-priced 5.1 system, but I'll be thinking about those shakers...
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