Vultee Vulture Update

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Vultee Vulture Update

Postby Professor_Fate » Mon Mar 19, 2007 1:26 pm

Okay guys, I finally got around to taking some photos of recent progress on the Vulture.
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Re: Vultee Vulture Update

Postby beaky » Mon Mar 19, 2007 2:38 pm

Been wondering what you've been up to... terrific progress, there.

It's a beautiful design, and well-done. Looks like everything will look and feel very authentic, yet it's a generic 'pit... and I wish I'd thunk of gluing in real rivets... that was very clever.  In my haste and laziness, I went with pop-rivets, which just don't look the same (although I may end up filling them).

So... where will the big red button go? ;D
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Re: Vultee Vulture Update

Postby Professor_Fate » Mon Mar 19, 2007 5:28 pm

Thanks, R-D!  I have been putting in a lot of time on her lately.  

I have all the design details worked out except for one.  CFS2 does not allow a key assignment for fuel tank selection.  You have to select it by mouse clicking the guage on the screen.  I want to have a physical fuel tank selector switch.  Been pinging the Sim-Outhouse site for ideas on how to hack code or otherwise solve this problem.

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Re: Vultee Vulture Update

Postby beaky » Mon Mar 19, 2007 8:11 pm

Thanks, R-D!  I have been putting in a lot of time on her lately.  

I have all the design details worked out except for one.  CFS2 does not allow a key assignment for fuel tank selection.  You have to select it by mouse clicking the guage on the screen.  I want to have a physical fuel tank selector switch.  Been pinging the Sim-Outhouse site for ideas on how to hack code or otherwise solve this problem.

Fate



I hear ya, Prof... so many VC functions in the MAAM-Sim DC-3 that I can't make gadgets for... sigh...
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Re: Vultee Vulture Update

Postby Professor_Fate » Mon Mar 19, 2007 9:12 pm

Wahoo!!!  I found a solution to the fuel tank selection dilemma!!!  A little program called Key2Mouse can be programmed to use a keystroke sequence for simulating a mouse click at the desired screen coordinates.  Just tried it out with CSF2 and it worked great!  This might solve your MAAM DC-3 issues Rottydaddy!

Now I just need to build my fuel selector switch...  

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Re: Vultee Vulture Update

Postby Professor_Fate » Mon Mar 19, 2007 9:14 pm

Sorry, In my excitement, I forgot to prived a link to Key2Mouse:

http://www.wideview.it/key2mouse.htm

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Re: Vultee Vulture Update

Postby chuckcrc » Tue Mar 20, 2007 2:46 am

Hi Prof
great pics. Your pit is looking real good-- great work. :)

Good job on that throttle quadrant-- like the remote arms to move the pots-- great idea.

Thanks for that link I will check that out.

cheers
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Re: Vultee Vulture Update

Postby beaky » Tue Mar 20, 2007 6:45 am

Wahoo!!!  I found a solution to the fuel tank selection dilemma!!!  A little program called Key2Mouse can be programmed to use a keystroke sequence for simulating a mouse click at the desired screen coordinates.  Just tried it out with CSF2 and it worked great!  This might solve your MAAM DC-3 issues Rottydaddy!

Now I just need to build my fuel selector switch...  

Fate


Wow, that's brilliant... thanks!!

But... if it requires the same coordinates each time, it almost defeats the purpose... my ideal would be to be able to "look" anywhere in VC view (or any view, really) while manipulating switches, etc.
But anything to save mousing is a good thing... i can deal with having to go to 2D and call up panels or whatever, I guess.
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Re: Vultee Vulture Update

Postby JBaymore » Tue Mar 20, 2007 10:31 am

Professor,

That pit looks AWESOME!  Beautiful work.

As far as I know, Key2mouse requires that the panel it is "contriolling" be on the screen.
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Re: Vultee Vulture Update

Postby Professor_Fate » Tue Mar 20, 2007 10:50 am

Thanks John.  Actually, that is exactly what I plan on doing; making the gauge transparent.  The fuel selection gauge is the only reason I need Key2Mouse.  I have all the other functions covered by switches (with the exception of wingman commands, for which I am using a voice recognition program).

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Re: Vultee Vulture Update

Postby Andrew17 » Sat Mar 24, 2007 5:14 am

Hi Professor!

What i've seen here is really number one of WWII homebuilts!!
Compliments again. I've seen similar realism only with real warbirds in museums. The "Vultee Vulture" is a fantastic example to be followed.
Thanks a lot for sharing. I'm looking forward to seeing more.

Bye!!!!
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Re: Vultee Vulture Update

Postby Professor_Fate » Sun Mar 25, 2007 9:45 pm

Thanks for the compliments Andrew!  I hope to get a few more photos posted in a few days.  I finished building and installing the brake cylinders and now I am working on the fuel selector valve switch mechanism.  Also just finished modifying a real magneto switch to work with CFS2.  Lots of stuff going in the hangar lately...

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