PixelPipelines?

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PixelPipelines?

Postby SkyNoz » Sun Oct 15, 2006 12:27 am

What are excatlly "PixelPipelines" and how do they affect gameplay. Also, if there is a vid. card which has 16 can you make it somewhat or overclock to have 20?  :)
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Re: PixelPipelines?

Postby ctjoyce » Sun Oct 15, 2006 8:59 am

Pixel Pipelines are essentually a Multiplier like on your CPU. The more pipelines, the more information the GPU can process.

Depending on the card sometimes there are pipes in the core that are locked for whatever reason. Depending on who makes your card sometimes you can unlock those, however it requires you to do a BIOS flash, something that could potentially rouin your card.

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Re: PixelPipelines?

Postby Bindoe » Tue Oct 17, 2006 1:16 am

Pixel pipelines are the things which do the 3d work on your screen. They have a clockspeed which is referred to as core clock. One thing that amazes me is how the 12 pipelines X1950pro can beat some 24 pipe cards.

So don't just look at the specs of cards, renember to look are reviews.

That's rouply it and to put it simply: More = Better.
Last edited by Bindoe on Tue Oct 17, 2006 1:17 am, edited 1 time in total.
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Re: PixelPipelines?

Postby ctjoyce » Tue Oct 17, 2006 2:04 pm

Pixel pipelines are the things which do the 3d work on your screen. They have a clockspeed which is referred to as core clock. One thing that amazes me is how the 12 pipelines X1950pro can beat some 24 pipe cards.

So don't just look at the specs of cards, renember to look are reviews.

That's rouply it and to put it simply: More = Better.


What your forgetting about is that ATi is a 1:3 ratio of pipelines to shaders. So an ATi card with 12 pipelines has 36 pixel shaders, where as a nVidia card with 24 pipelines only has 24 shaders as they are 1:1

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