When I tested the Direct3d and Directdraw capabilities through DXDiag, it was before I had played OFP and it had crashed and given me the error message (when I tried to start it again). Well, by pure luck, I decided to test it again after it crashed and gave me the message a few minutes ago. What I found was

Before:
DirectDraw Accelration Enabled
Direct3d Accleration Enabled
AGP Texture Acceleration Enabled
After OFP:
DirectDraw Accelration Enabled
Direct3d Accleration Enabled
AGP Texture Acceleration Not Available
And it gets better. When I tested functionality before, everything was 100% aok. When I tested it after OFP, DirectDraw was fine, and Direct3d didn't work-it said it failed in step 8, where it creates the 3d drivers (or something like that) for all three tests.
When I reboot, all this rights itself. My computer guru hasn't called back yet, and I can't make heads or tails of this. The only conclusion that I can come to is that I used to think that it was a hardware problem-it now appears to be a software problem with OFP. It does something to my vid card. A reinstall of OFP has been long overdo-is there anything else that this all might mean?