Phantom bullets

Making missions, aircraft, scenery or other add-on for CFS 1, 2 or 3? Ask or advise here!

Re: Phantom bullets

Postby Hagar » Fri Jul 22, 2005 7:49 am

Hagar, I do not know why you need to make the boxes again but it worked.

Hi Bomber. What worked? It's a long time since I messed around with DP files but I'm afraid you lost me. If this is the Defiant & the guns originally worked fine why would they suddenly stop working or the DP file need editing to fix it? I would need to check out the DP file in DPED to make head or tail of this. ???

PS. I note there are several DP files included with the Defiant. I assume they're alternative options to control the direction the guns fire. The default P82_Defiant.dp is forward firing. A p82_defiant.CDP is also included. Maybe deleting that causes the problem. It depends on who did the original DP & how experienced they are. I haven't checked that out yet.
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Re: Phantom bullets

Postby Corsair Freak » Fri Jul 22, 2005 2:24 pm

if you fly a few times with one DP, then change it to somethin' else without deleting the CDP file... anything is bound to happen...


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Re: Phantom bullets

Postby piersyf » Fri Jul 22, 2005 6:26 pm

Morning all. Just to let you know, I'm heading interstate for a few weeks, will be off-line. Not running away or anything. :)

I tried something different and may have found a clue, but don't know where to go from here.

Like many others I have multiple instals of the game, so I installed the defiant into another CFS2 to see what happened. It works.

Now I'm going to detail the sequence from here on.

First, the defiant ships with an allegiance of 4 (japanese).

I flew the defiant against a slow, fat, defenceless target (Felixstowe flying boat) and blew it apart easily.

I used a DP editor to change the allegiance to 1 (UK), reflew the mission.

Bullets don't work!

Changed allegiance back to 4.

Bullets still don't work!

The DP editor is  Yusaku Homma's DPED Version 1.1
(FLYMAN  1999.11.25 )Modified 2001.06.21

The known bugs include changing gun settings. I have checked the listed values and they seem to be within the bounds of sensibility. I can't think of a way to make the tracer go one direction and the bullets go another, but that may be happening. In any case, restoring the original files doesn't fix the problem.
Is it possible that the changed allegiance in the DPand the fact that there are multiple DP's has caused some conflict in the way the game recognises the aircraft?

P

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Re: Phantom bullets

Postby piersyf » Fri Jul 22, 2005 7:23 pm

OK, really the last post before holidays...

My guess is the DP file (or multiple DP's).

As I said in the original post, I tried deleting the whole defiant folder from the aircraft file and replacing it from the original and it didn't work.

OK, I tried it with the second CFS game and it did work.

So, I deleted the bad folder from the original CFS instal, and cut and pasted the working aircraft folder from the second CFS instal into the first.

Tried the original mission (against the He111) and bingo, flames, bits of aircraft and nice explosions all 'round.

In short, I have a working Defiant operating over England in 1940, happily shooting down Germans, but he's Japanese and I can't change that or he stops working.

It is entirely possible that the previous attempts to reinstal didn't work because I changed the allegiance to UK. I don't remember, so I'll say the evidence suggests I did.

So, if any of you can find the link between the allegiance and the guns, so I can alter it and run it in missions etc without any issues, please let me know!

Thanks for the input so far.

BTW, I tried running it with only the main DP file, deleted all the others and the CDP and it still flies fine (but the guns don't work)

P
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