Strange ground textures

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Strange ground textures

Postby kahuna_socom » Thu Jan 12, 2006 7:26 pm

Ok, now that i have CFS3 up and running , i tried playing it. it looked good when i was on the ground but when i got up into the air, i noticed that all the ground textures under my aircraft were perfect but the ground any distance away was sort of black! how can i fix this?
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Re: Strange ground textures

Postby kahuna_socom » Fri Jan 13, 2006 7:42 am

ANYBODY??? PLEASE!
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Re: Strange ground textures

Postby Woodlouse2002 » Fri Jan 13, 2006 9:46 am

Turn up the graphics settings in CFS3 config.
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Re: Strange ground textures

Postby kahuna_socom » Fri Jan 13, 2006 3:27 pm

meaning the graphics menu on the main screen of the sim? becuase if that's so i already tried that and i got nothing
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Re: Strange ground textures

Postby Woodlouse2002 » Fri Jan 13, 2006 3:36 pm

Go to Start-Programs-Microsoft Games-CFS3- Run CFS3 Config and have a play in there.
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Re: Strange ground textures

Postby kahuna_socom » Fri Jan 13, 2006 4:12 pm

wow. there are so many things to play with, do you think that you could narrow it down for me and tell me which thing to play with? thanks
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Re: Strange ground textures

Postby Woodlouse2002 » Fri Jan 13, 2006 4:29 pm

Anything that looks as if it might related to terrain or textures. Can't be any more specific I'm afraid. This problem is a little more complicated than your last one. :P
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Re: Strange ground textures

Postby kahuna_socom » Fri Jan 13, 2006 5:57 pm

[img]C:\Documents%20and%20Settings\Michael\My%20Documents\My%20Pictures\untitled.bmp[/img] If This helps, this is what i mean by all the black on the ground. Ive played with some of the settings but it seems like nothing i do will help it at all!
Last edited by kahuna_socom on Fri Jan 13, 2006 5:57 pm, edited 1 time in total.
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Re: Strange ground textures

Postby Woodlouse2002 » Fri Jan 13, 2006 6:05 pm

To post pictures you have to first upload them to the site. There is a link at the top of the page. Once it's uploaded simply copy and paste the link http://www.simviation.com/yabbuploads/yourpic.jpg and replace the yourpic part with the file name.
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Re: Strange ground textures

Postby kahuna_socom » Fri Jan 13, 2006 6:08 pm

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Re: Strange ground textures

Postby Woodlouse2002 » Fri Jan 13, 2006 6:16 pm

Ok. The only think I can suggest is that you continue to play with the terrain texture in CFS3 config. If that fails to get any results then I'm afraid I'm all out of ideas.
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Re: Strange ground textures

Postby bzhyoyo » Fri Jan 13, 2006 6:46 pm

Either it's this :

http://www.simviation.com/cgi-bin/yabb/ ... 1107974141

Or more likely the drivers of your vid card needs to be changed / updated. Some people reported having similar issues with some Nvidia drivers. I bet you have a nvidia, haven't you ?
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Re: Strange ground textures

Postby Woodlouse2002 » Fri Jan 13, 2006 6:53 pm

His Graphics card is an Intel Extreme 64mb. Upgrading, if you can afford it, to either an nVidia or Raedeon could only do you system good.
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Re: Strange ground textures

Postby Woodlouse2002 » Fri Jan 13, 2006 6:55 pm

Byzhoyo, I've just followed your link and my jaw has hit the ground at how your CFS3 looks. May I ask how? :o
Last edited by Woodlouse2002 on Fri Jan 13, 2006 6:59 pm, edited 1 time in total.
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Re: Strange ground textures

Postby bzhyoyo » Sat Jan 14, 2006 4:38 am

First the system :
specs :
- PIVc 2.6Ghz @ 3.1 Ghz
- 1024 Mo ram
- Radeon 9800 pro with cat3.9 (very important, the only ATI drivers to give these nice specular reflexions on the planes)
- playing at 1280x1024 with AAx2 and FSAAx4.

Then the settings :
http://www.simhq.com/simhq3/sims/boards ... 8;t=000002

Finally, the add-ons :
- Winding Man's scenery manager
- Avhistory Spit IX by Zuyax

Last thing : I've always found the colours too contrasted in cfs3 so I created a setting in my vid card driver panel. In ATI cards (this is not the CCC), there's a tab called colour : I increased the gamma to give a more bleached look, decreased the lighting and finally adjusted the contrast to my liking. This setting is used every time a 3d application is launched.
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