The "Fly Bombers" promise in PF is a bit of a rip-off too, because for the allies, you only get the B-25J - the one with the heavy nose armament and no Bombardier Compartment. So allied level-bombing doesn't happen.
We will if you will.![]()
My apologies, I was wrong about the B-25J Mitchell. In PF, it is a Bomb-nose version. In reality, a lot of them were converted to gun-nose, beacuse Medium-level Bombing wasn't too much use in the Pacific, so they were converted for low-level attack, where the Bomb-sight became redundant.
So yes, you can level-bomb for the allies in PF. Which I think is fantastic.
Why are there key assignments available for magnetos, in PF when the magneto switches in the cockpit don't move, and the only way to tell is by a pop-up message on the HUD. In CFS3, Magneto switches move.
Why does the PF Corsair Flaps lever not move when you operate the flaps? It moves in CFS3.
Why are their keys available to select 8 separate engines, when there are no 8 engine aircraft to fly?
Why can you fly all night in CFS3 and get consistent frame rates, but in PF you start to get slowdown and stutter?
This is where the CFSx/IL/PF series doesn't hold my attraction. FOr an online sim, I prefer less eye candy (I don't need a superbly modelled aircraft when a simpler 8 sided fuselage will do) but give me better frame rates. Again, to with, Aces High (which is my regular poison) will have anywhere from 200 to 500 people on at the same time, and I still get reasonable frame rates (typcially 25-29, although other setups get 50+), and that's with people spawning in and out.
I would be interested to know how Aces High models gunnery and damage.
You have a point, there.
I remember that in Air Warrior (1987-1999), there were "hit bubbles" Hit calculations in Aces High appear to be closer to averaging the projectile 'stream' and where on the target it hits. One can lose parts of the plane - ailerons, flaps, elevators, etc. - so I would venture that target-specific calculations are done.
Even in Aces High there are people that "swear" by PF, as well as those that "swear at" PF (more evidence that the "best" sim is whatever the user likes more -hehe)
I like the compromises taken in Aces High for the sake of accuracy v playability. You are, however, forcing me to reach out and buy PF, if only to "find out what it's all about". Then I'll be able to give an better subjective opinion of my likes and dislikes.
(Note: Any "box" sim that the AI can easily shoot me down is not a "good" sim in my opinoin! :) which at this time is my main gripe against IL2)
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