cfs3 or PF

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Re: cfs3 or PF

Postby Beery1 » Fri Mar 04, 2005 2:13 pm


...If that's how Oleg likes to fudge the aircraft controls, you got to wonder what else he is fudging.


Exactly right, and the answer is 'a lot'.  I don't understand why so many people are fooled by pretty graphics into thinking that IL-2 is a great sim.  When you get past those pretty visuals, what you're left with is not much of a simulation.
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Re: cfs3 or PF

Postby Plumps » Fri Mar 04, 2005 3:02 pm

Lol, people are fooled to believe they like PF.  :o

What an arrogant statement.

So PF is not what you think a simulation should be. That's fine. It's an opinion, everybody has one.

But you seem to think that your opinion is special, do you? Please show a little respect for the lots of people who don't agree with you.

Cool down and spend your time with your ideal sim, whatever it may be.
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Re: cfs3 or PF

Postby Bearcat99 » Sat Mar 05, 2005 1:02 am

[quote]

Exactly right, and the answer is 'a lot'.
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Re: cfs3 or PF

Postby GOZR » Sat Mar 05, 2005 4:13 am

I DO FLY THE YAK 9U in real life ask me what i think about CFS3 but i think you will not like the answer.

ABout this? it cannot be more clear...


Now lets talk about CSF4 maybe? SO what new? game engine? what  graphics and physics are we going to see in it.?
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Re: cfs3 or PF

Postby bzhyoyo » Sat Mar 05, 2005 6:43 am

Those who go on comparing cfs3 STOCK with FB completely miss the point IMO. Just as pointles as comparing cfs3 to the original IL2.

If you think it's too much hassle to download and install things (you're not obliged to try/install EVERYTHING), there are only about 5/6 must have to improve the environment of cfs3. How many skins, speech packs, etc... have FB users downloaded and found it an hassle?
Now if you complain about having new planes, new ships, etc... That's another matter. But MAW and OFF will satisfy these one click-install people.

Anyway, some people have obviously spent so little time with cfs3 that I don't know how they can have an opinion about it - "I flew it for 3 hours, it was rubbish" - just carricaturing slightly.

Won't give an opinion on FB/FP : I simply don't have it, don't plan to have it (having fun playing and designing for cfs3 takes enough of my time). But I'm quite interested in what Maddox will come up with BoB.

final thing : if you have time, enjoy both. If you prefer online play, choose FB. If you like to tinker, create, mod things, cfs3 is the best.
Bottom line : have fun, that's what these games are for.
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Re: cfs3 or PF

Postby IndioBlack » Sun Mar 06, 2005 3:48 am

"because it does not support the Quad Throttle directly"

so you admit it does? how much you wanna bet multiple engine control will be implimented natively in BOB, true that's not what we're flying right now but oleg doesn't have time to fix everything you want fixed in this soon to be obselete game, especially since it works, why would he waste his time?


I see some Olegian illogic in your posting here. You see only the part you want to see. Note how you missed the negative part of my statement: "does not support".

Let's compare a simple taxying situation involving a four-engine aircraft in both Sims: In order to taxy to the right, you need to increase the throttle on engine 2 whilst decreasing the throttle on engine 3. This is how you do it in IL-2/PF
1. Deselect all other engines
2. Select engine 2
3. Press the throttle increase key
4. Deselect engine 2
5. Select engine 3
6. Press the throttle decrease key
7. Deselect all engines

In CFS3, the procedure is:

1. Push engine 2 throttle lever forwards whilst simultaneously pulling engine 3 throttle lever back.

I bet a million squillion that Oleg doesn't implement multiple engine throttle control in BOB, because I'd love to be proved wrong.

And thanks for telling us all that PACIFIC FIGHTERS is a "soon to be obsolete game", especially as it's only been out for three months. Perhaps that's why it's been reduced from
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Re: cfs3 or PF

Postby S-8 » Sun Mar 06, 2005 10:16 am


I see some Olegian illogic in your posting here. You see only the part you want to see. Note how you missed the negative part of my statement: "does not support".

Let's compare a simple taxying situation involving a four-engine aircraft in both Sims: In order to taxy to the right, you need to increase the throttle on engine 2 whilst decreasing the throttle on engine 3. This is how you do it in IL-2/PF
1. Deselect all other engines
2. Select engine 2
3. Press the throttle increase key
4. Deselect engine 2
5. Select engine 3
6. Press the throttle decrease key
7. Deselect all engine



You can do that or,an easier way,just press b (as in brake) with correspondin rudder input.Act as differential brakes.
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Re: cfs3 or PF

Postby AvHistory » Sun Mar 06, 2005 10:43 am


You can do that or,an easier way,just press b (as in brake) with correspondin rudder input.Act as differential brakes.


Or you can in CFS3 use actual differential braking, no rudder input required, with the < - > keys to hit the left or right brake individually.
Last edited by AvHistory on Sun Mar 06, 2005 10:45 am, edited 1 time in total.
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Re: cfs3 or PF

Postby IndioBlack » Sun Mar 06, 2005 11:05 am

You don't taxy large Bombers like the B-17 with wheel brakes, because you don't want to wear out the tyres. Neither do you use the rudder. You are recommended to use differential throttle.
So if you want realism, it's less complicated to Taxy in CFS2/CFS3 than in IL2/PACIFIC FIGHTERS, as I demonstrated above.

However, if you are in a smaller aircraft where toe brakes are recommended, IL2 doesn't support that either - thanks for reminding me AvHistory. 8)
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Re: cfs3 or PF

Postby AvHistory » Sun Mar 06, 2005 1:53 pm

You don't taxy large Bombers like the B-17 with wheel brakes, because you don't want to wear out the tyres.


I think you will find when they make right angle turns on the taxi-way,  turning from the hold-short line onto the runway & pivoting around on the hardstand they used both differential braking & offside engine power.

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Re: cfs3 or PF

Postby Plumps » Sun Mar 06, 2005 2:54 pm

Let's compare a simple taxying situation involving a four-engine aircraft in both Sims: In order to taxy to the right, you need to increase the throttle on engine 2 whilst decreasing the throttle on engine 3. This is how you do it in IL-2/PF
1. Deselect all other engines
2. Select engine 2
3. Press the throttle increase key
4. Deselect engine 2
5. Select engine 3
6. Press the throttle decrease key
7. Deselect all engines


Another example of rantings about IL-2 that are based on incorrect information.

With a conventional joystick with throttle all you need to do is:

- "Select right engines", move throttle lever back.
- "Select left engines", move throttle lever forward.

Once you're in the correct position just hit "Select all engines" to go straight again.

It slightly differs from the real thing but it works without a 200$ CH Throttle Quadrant.

I bet a million squillion that Oleg doesn't implement multiple engine throttle control in BOB, because I'd love to be proved wrong.

It has been announced long ago that it will be implemented.

[quote]And thanks for telling us all that PACIFIC FIGHTERS is a "soon to be obsolete game", especially as it's only been out for three months. Perhaps that's why it's been reduced from
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Re: cfs3 or PF

Postby IndioBlack » Sun Mar 06, 2005 2:56 pm

I guess you've been reading your B-17 Pilot's Manual, then?

I've always paid attention to the note that says: "Use brakes only to slow down or stop the aeroplane, or to aid in making turns when necessary"

So whilst I am sure that in certain "necessary" situations you may well use differential brakes, the main message I get is to use the throttles for taxying. This is because even slight pressure on the brakes will result in brake heating and eventual brake failure - something you don't want when you're coming in to land.
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Re: cfs3 or PF

Postby IndioBlack » Sun Mar 06, 2005 3:18 pm


Another example of rantings about IL-2 that are based on incorrect information.

With a conventional joystick with throttle all you need to do is:

- "Select right engines", move throttle lever back.
- "Select left engines", move throttle lever forward.

Once you're in the correct position just hit "Select all engines" to go straight again.

It slightly differs from the real thing but it works without a 200$ CH Throttle Quadrant.


If you "Select right engines", you'll be selecting 3 and 4, not just 3 as I did in my example. And if you select left engines, you'll be getting both 1 and 2, not just 2 as I did.
Plus, you always have to remember to deselect all engines after a throttle manouevre so that you don't accidentally move the wrong throttle next time you try to do something.
And even if we take your simplified example, you're still doing 4 manouvres to my one.
I used to fly IL-2, so I do not lack information about its shortcomings, and I have not yet begun to rant.

Anyway, thanks for telling me that Oleg will be implementing multi-throttles in BoB. I had not heard that announcement. I'd been too busy on various boards asking why he wasn't doing it, and obviously wasn't on the right one to hear the news. Not that I'll necessarily be buying BoB, but at least I know not to waste
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Re: cfs3 or PF

Postby AB_Mormac » Sun Mar 06, 2005 3:52 pm

could someone tell me why multi-throttles are so important.
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Re: cfs3 or PF

Postby Woodlouse2002 » Sun Mar 06, 2005 4:14 pm

I guess you've been reading your B-17 Pilot's Manual, then?

I've always paid attention to the note that says: "Use brakes only to slow down or stop the aeroplane, or to aid in making turns when necessary"

So whilst I am sure that in certain "necessary" situations you may well use differential brakes, the main message I get is to use the throttles for taxying. This is because even slight pressure on the brakes will result in brake heating and eventual brake failure - something you don't want when you're coming in to land.

As a man you should know that manuals contain no more than "suggestions" to how you may want to use your new aeroplane. You can brake to turn a B17 if you want to. ;D


could someone tell me why multi-throttles are so important.

If you have more than one engine on your plane you might just want to control the engines independently. Therefore, multi-throttles. ;D
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