Yo Chuck,
Instead of making demands on my maybe you should deal with this one first & enhance your credibility in discussing simulated flight models. The operative part of Mathias post is the Fire Power CFS3 add-on has NO effect at all on the P-51 or Bf-109
BEAR - AvHistory
http://www.avhistory.org @ chuck:
Is that your post?
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Cool, so after installing Firepower you've been finally able to give the P51 a run with the 109?
Particularly interesting since firepower does not alter any of these both flight models nor any other of the stock planes
Again, I have already addressed that. My confusing the 1% planes with FirePower has nothing to do with what I am asking you. If you had read ahead to my next post, you would see I was asking if that could be cleared up. Obviously I had remembered incorrectly that FirePower used the 1% planes. I must have installed them at about the same time? As you can tell, it's been a little while since I used it. You even could have helped out a member here by feilding that one, but instead, it's "yo Chuck".
Your insistence on changing the subject tells me what I need to know, AvHistory
Those screenies are gorgeous. And yes, a big mis-step in FB/PF is bombers. Again, I'm not one to argue FB/PF is perfect. that's patently ridiculous
Is there anybody here who can
objectively compare and contrat the FB and current CFS3 flight modelling? What source would be best for planes, since they are basically user-defined in CFS3? that's one of my concerns about CFS3, now that I am talking about shortcomings...MS doesn't thrill me about anything. Leaving it up to 3rd party to get it "Right" doesn't thrill me. How could it? But still, I am objective about my flight sims.
Who can tell me constructively how CFS3 and FB/PF compare and contrast? I'll start with how I remember CFS3 less than fondly:
"Mush" in all three axes regardless of joystick settings
Disconnected feeling in ailerons and rudder-oddly, not in elevator, which had authority
Campaign "points" and "buying" A/C
AI that had the A/C stalling as if the planes 'bobbed'- can't recall if that got fixed with my D/Ls, I bet it did
Gunsight
dead center in the razorback P-47. Was this fixed by 1% planes?
Things I miss about it:
Airfeild attacks seemed spot-on: First pass was OK, second was deadly
Dynamic campaign play: That Ship I blew up in dry dock was there the next day, still burned out and on it's side. the next few days, new trucks and equipment was there, as if repairing it!
Weather conditions
Radio commands
The Map. that lovely huge map
FB/PF elements I dislike:
The Maps. Restricted by the game engine. I am currently making an AVG campaign using the "Kuban" map for Rangoon. That bugs me. Plus, you can't 'erase' an airbase or it's principle elements
Rudder is a bit... easy in the FM. I can't explain it, but rudder usage was way too easy to master
the Publisher dicatating the Developer's actions. Par for the course. Doesn't mean I like it
Mission Builder: No triggers. Why? Dunno
Things I like about FB/PF:
The illusion of flight. This is element #1 that must be had for me. If it isn't there, it just isn't, and Il2/FB/PF has it for me
the user interface. I cringe at CFS3's. Why the pull-downs? To show off Windows? It's clumsy. Il2FB/PF always used a nice linear progression through buttons, which appeals to my logic
Developer Support. Say what you will, Oleg Maddox does more than just pay lip service in this area. I've been playing flight sims since...well, Microprose made the Hot sims and Dynamix was the new comer with AoTP
Static Campaign and mission building. The tool is clumsy and awkward, but it's also a huge draw for me, much the same way I spent half my time with OFP making missions, I do the same with FB/PF
A Biggie for me: the planes can't get changed online or off, independantly of one another. For my way of thinking, this is the most effective way to ensure consistent modelling
Can anyone add or detract from that list? I'm completely willing to check out how CFS3 has evolved, I've always said that it's a shame it wasn't better. I love FB/PF, but that doesn't mean I can't play two sims. if CFS3 is so great now, show me. Tell me what to do, I'll try it and then compare my notes again
Also, what specs your PCs are would be helpful. Yes, we always know they are never good enough, but give me a hint here. CFS3 was even a bigger memory hog than Il2, if I recall. What's the average system for CFS3 nowadays?
Also, what is planned for CFS3 in the foreseeable future?
I have to warn, though: I have promised a tentative date on my AVG campaign for next weekend, and it's 17 missions short
