by Chuck_Older » Sun Jan 02, 2005 1:26 pm
[quote author=AvHistory l
Tradeoffs are made in all sims, CFS3 has no LCOS while PF has no high altitude model, unique ground handling & takeoff model or inertia/weight in the roll regime. They are all pretty generic in PF. Here's what Oleg has to say about his flight models when we had a little debate on one of the forums.
""Oleg Maddox
Member
From: Moscow, Russia
Registered: Feb 2000
Here you are perfectly right. We just do it partially. Simplified in many ways. And I never told that we do exact copy of each single aircraft...isn't it? Simply if we'll calculate say only airfoil in terms of all real time calculations - we'll get freezed PC. So we are going for some predifined terms (again not table) and we simplify the formulas to the level that possible to use in real time on a current PC together with other real time calculations. That is only the right way for the current moment of the simulation word if we'll speak about simulator that is able to work on home PC, but not to use the separate restricted computers for different tasks (like for big military simulators of single aircraft).
Perfect way when all _real_ time calculations will be possible to handle in one PC. For that thing its
still long way""
So what you get instead with PF are planes that stall at the drop of a hat & do a merry-go-round ride into the ground because that's what guys who have seen to many air war movies, disaster films & TV shows expect.
Pilot dies plane stalls & spins to a fiery death; plane runs out of gas plane stalls & spins to a fiery death, engine catches fire plane stalls & spins to a fiery death; Dirt gets on the windscreen plane stalls & spins to a fiery death; oil leaks out plane stalls & spins to a fiery death; stewardess spills the coffee plane stalls & spins to a fiery death.
If the real WWII planes handled that badly there would have been no WWII airwar because 90% of the pilots would have killed themselves in training & the remaining 10% would not have flown.
Since the P-51B/C was a better dogfighter then the D I am happy to give up the LCOS in exchange for a quality flight & damage model.
BEAR - AvHistory[/quote]
OK, I have to interject here.
You make some good points about CFS3. And yes, CFS3 has more potential than PF. PF is an evolution of an add-on to Il2Sturmovik:Forgotten Battles. So that's academic
And yes, a big problem with the il2:FB series is high altitude modelling
Could I ask you when that quote by Oleg was made? Was it about the original Il2, or about Il2:FB?
regardless, your good points come to a screeccing halt when I read your take on flight modelling in PF.
I'm an Il2:FB fan. I stuck with CFS3 a long while, and in stock form, i was very disappointed. With FirePower, graphically i was impressed, but control surface 'feel' is just not what I think is right (I studied Aeronautical Engineering at University, I have some basic notion of how 'tight' control cables feel in some aircraft. I am hardly an expert, but there you go, who here is?) However good FirePower looked, it did not capture the essence of what the sensation of flight is to me. SO, unfortunately, CFS3/FirePower took a back seat to FB.
I read your comments about the FM in the FB series with a little shock. Have you ever played Il2:FB? I can scarcely beleive you have.. "Flat spin at the drop of a hat"..."Can't make a shallow climb without spinning and stalling"
Are you serious? Those claims are ludicous and absolutely without merit. Could you back up those claims with some tracks from Il2:FB, please? You do have Il2:FB, so making a TRK file and e-mailing it to me should not be out of the question.
You make some excellent points showcasing CFS3's strong points, and I can understand your defense of the sim against "other" sims in competition with it. I feel the same way about Il2:FB, but the difference between us, I think, is that you make wild claims without a shred of evidence to back it up, while I will admit the sim I like is not perfect, and then explain why i prefer it to CFS3.
Pacific Fighters is an excellent investment if the Il2:Sturmovik series is your cup of tea. If not, CFS3 may be the way to go. For me, having tried both, it is the Il2:FB series.
Oleg Maddox's 1C:Maddox Games is working on it's next generation air combat sim. I won't turn this into an ad for Oleg's work; i don't work for him.
But neither will I say: "blindly stickf to MS's flight sims". Try the sims that are out there, and stick with the one you like. this shouldn't be a popularity contest, and you should make spurious claims without backing them up, or at least without given reasons for your making them
Older out
You don't think I'd shoot down one of OURS, do ya?!