When you turn the graphics up to 'high quality' the radius of nice detailed land is bigger, as is the draw distance of trees, etc. But even at max levels (where my 9800 Pro still isn't stressed by the game), from up high the land in the distance still looks like shite.
My question is, can you tweak this aspect of the game (the texture compression radius) to make the radius bigger, or even extend to the horizon? Because then, with a very powerful graphics card, you would have a game where the ground, at least, was photo-realistic.
If anyone can figure out what I'm talking about, and knows how the game engine works or whatever, an answer would be really appreciated. Thanks in advance!
