Disappearing runways

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Disappearing runways

Postby randombeaner » Sat Jul 03, 2004 6:37 pm

I've had this problem for a while, but I finnaly remembered to post it

anyone know how to fix the dissapearing runways,
They appear from the sky, but seem to dissapear when I get closer then appear again (they don't flicker though) heres a few screenies

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they dissapear then comeback when I get closer

heres another one

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before...

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...and after


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I didn't find a reason for posting this screenshot either but enjoy

thanks
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Re: Disappearing runways

Postby xFLAMESx » Sat Jul 03, 2004 9:31 pm

Apart from the lack of aircraft available, this is one of the reasons I dumped CFS3 just a week after getting it.
Unfortunately I wasn't patient enough to find out what the prob was - hopefully someone will know.

B4 I forget - have u added any scenery?

[glb]Thanx. Carl[/glb]
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Re: Disappearing runways

Postby randombeaner » Sat Jul 03, 2004 10:58 pm

yes 46 designs scenery Ver.3
an NEK if that counts, but I think this was a problem even before
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Re: Disappearing runways

Postby Stormtropper » Sun Jul 04, 2004 11:26 am

What are your system specs? Did you get the latest video card drivers?
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Re: Disappearing runways

Postby randombeaner » Sun Jul 04, 2004 11:46 am

Drivers NVIDIA GeForce 5600 (Omega KX 1.4523a) the're the omega drivers

specs look down |  ;D
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Re: Disappearing runways

Postby BEAR_-_AvHistory » Sun Jul 04, 2004 12:53 pm

Tried to duplicate the problem but did not know what airfield so I used Alconbury.

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Just two suggestions.
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Re: Disappearing runways

Postby Stormtropper » Sun Jul 04, 2004 2:10 pm

[quote]specs look down |
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Re: Disappearing runways

Postby BEAR_-_AvHistory » Sun Jul 04, 2004 3:41 pm

Stormtropper,

>>>1.) get a different card<<<
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Re: Disappearing runways

Postby randombeaner » Sun Jul 04, 2004 10:04 pm

Tried to duplicate the problem but did not know what airfield so I used Alconbury.


It happens on all airfields and all aircraft but,

After exactly 6 hours 28 minutes and 56 seconds(I got 56k) I finnally finished dloading Dogpatch Crews Korea for CFS3 and all the runways work fine in Korea (even though the installer gets most of the files from CFS3). So its not a driver or card issue

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ps. I think somethings lodged in my F-86 it looks like a lightbulb or something

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btw. you might want to get the Korea missions for CFS3 if you haven yet over at http://www.sim-outhouse.com/~dakota93/pages/base_ops.shtml its like a new CFS3 highly reccomended
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Re: Disappearing runways

Postby randombeaner » Sun Jul 04, 2004 10:11 pm

[quote]My driver is the Nvidia 53.03.
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Re: Disappearing runways

Postby BEAR_-_AvHistory » Sun Jul 04, 2004 11:48 pm

>>>btw how did you know the distance to the airport<<<

The same way we measure the exact performance of our planes in the game real time & make all those pretty graphs shown in the other thread, Special tool sets, don't ask  ;D

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Re: Disappearing runways

Postby Stormtropper » Mon Jul 05, 2004 8:20 am

ps. I think somethings lodged in my F-86 it looks like a lightbulb or something


Thats just the thing that cartoon characters always punch when they travel down somebody's throat ;D ;D
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Re: Disappearing runways

Postby randombeaner » Mon Jul 05, 2004 4:23 pm


Thats just the thing that cartoon characters always punch when they travel down somebody's throat ;D ;D


The Uvula. Sorry I had to do a presentation on the digestive sys for my bio class.

where does CFS3 hide its textures?

right now Im messing with the CFS3 config moving around stuff any suggestions
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Re: Disappearing runways

Postby BEAR_-_AvHistory » Mon Jul 05, 2004 5:43 pm

IMHO the top CFS3 terain guys are at SOH  sim out house

http://www.cfcforums.com/index.php

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Re: Disappearing runways

Postby Dakota93 » Tue Jul 06, 2004 2:16 pm

I had the same problem and after some searching found a fix. Open teh compositetexturebudgets.xml file in notepad, you will find it in the terrains folder in the terradata.zip folder, just copy it ot the desktop then open it. (BACK IT UP FIRST) under the setting for slider position 2 thru 5 you will see a section that looksl ike this:

       
           
           
           
           
           
by changing the Usemips="y" to Usemips="n"  It fixed teh problem for me and the terrraindetail ring looks smoother with no more phantom airfields.
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