Campaign Frustration

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Campaign Frustration

Postby Nikoman » Thu Dec 18, 2003 1:07 am

PLEASE HELP!

The campaign feature of CFS3 appears to be broken. I have flown several campaigns under each flag, German, British and American and I find that none of the results make much sense.

As a German the campaign is over way too soon and is much too easy. Even if I lose half of the missions, a victory is still achieved. If I let it run on it's own after two successful missions, the campaign is still a victory for Germany.  :o)

The British campaign is much the same though a little more difficult. I can lose 20% to 30% of the missions and still achieve a victory.

If I fly as an American and complete 100% of the missions and even pound the crap out of other targets of opportunity, the campagin ends in late 1943 or early 1944 and the Amercans lose. I tested this by quitting the campaign if I failed a mission and reloaded from the last saved campaign that had 100% mission success rate. I used every option including ground assults in areas of invasion and the recommended focus of nothing but bomboing ships. Every stinking time the result is the same with America losing the war! I am very frustrated at this point.

Can someone PLEASE let me know what I am doing wrong so I can at least fly some of the better American planes in campaign mode.

Much obliged.

Watch yer six.

Nikoman.
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Re: Campaign Frustration

Postby Bob_Ruff » Thu Dec 18, 2003 10:53 am

Hi. I am Wulfmann, I build mission sets. You have just posted a very good  statement explaining why I spent 800 hours making BoB JG-2 fighter and then spent hundreds more making KG-54 BoB bomber.
You will continually have the same results, at least I always did.
I even tried cancelling mission after mission on the Germans so I could get to the 262. I did, but not for long as I usually was based in Biggin Hill, Worth or Ford. There seems no way of changing this rediculous campaign.
I am adding 1% planes, so at least we can use better aircraft, but , unless I figure something out much smarter people than me have not, we will be forced to do bad campaigns or fly mission sets.
It is something we are lobbying MS on for the next release, be it a add-on update or CFS4.
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Re: Campaign Frustration

Postby 1danny » Thu Dec 18, 2003 4:46 pm

They hate US ;D :P ;)
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Re: Campaign Frustration

Postby Nikoman » Fri Dec 19, 2003 5:59 pm

Bob_Ruff, 1Danny...

Thanks. I thought it was just me. Please let me put my name on the petition to MS for a better or "fairer" campaign model. I think this flight sim has extraordinary potential if they would just even out the campaign playing field and/or allow difficulty settings to be set before each campagin. Then we could customize the amount on "frustration" we would enjoy as we start each scenario.

I remeber the old, OLD, Amiga flight Sim with the cheesy graphics called F-16 Combat Pilot. The thing that made that game absolutey outstanding where replayability was concerned was a full featured and fair campaign model. You could even command other squadrons to hit targets on the battlefield as the campaign progressed. It ROCKED!  :D

Anyway, thanks again for listening to my gripes. I don't feel so alone now and I can always fly the cool later war planes as missions until they get the campaign SNUFU worked out.

1danny? "They hate us" - Do you mean the programmers or do you think the campagin model was written by a bitter European. In either case you may be right.

Take care.

Watch yer six.

Nikoman.
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Re: Campaign Frustration

Postby 1danny » Fri Dec 19, 2003 10:20 pm

Us andU.S.
::)lol
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Re: Campaign Frustration

Postby Wing Nut » Sat Dec 20, 2003 11:43 am

What are your realism settings at?  :P
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
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Re: Campaign Frustration

Postby Nikoman » Sat Dec 20, 2003 12:17 pm

Pippen,

I am running at a custom level of 75%. I have a medium flight model, strong weapons, g-force and sun glare effects with limited ammo and fuel. I am also running with auto-mixture and rudder.

Out of curiousity, how do these settings effect the campaign model? Even with these settings I am completing every mission 100%. I would think if the campaign model was working as stated that the difficulty settings for the aircraft/pilot would have no effect on the campaign other than allowing the pilot to complete the missions much more easily.  I have no problem winning either as a British or German pilot. Flying as an American, I lose every time and usually right about October/November 1943. So what's the scoop?

If you have flown a campaign as an American and managed to get to the later part of the war (1944/45), please let me know how you did it. I would be very grateful.

Thanks in advance for any help you can offer.

Watch yer six.

Nikoman.  :(
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Re: Campaign Frustration

Postby Bob_Ruff » Sat Dec 20, 2003 8:19 pm

Think of the campaign as a video game, a fantasy, Star Wars fought in WWII. If you want realistic WWII experiences, the mission sets are done to historical scenarios or many times actual missions.
I fly at 100%, and only use the target screen, no labels. I have tried to make the Germans lose and couldn't (Flying for Germany)
Besides that, most missions themself make no sense. And, you arrive back at base at 20K+.
And you pick your mission???? What air force does that???
How about a German Cruiser anchored 3 miles off England shelling the coast. Or, US LCIs near Hamburg???
Think of it as a video game. Want realism, download the planes and missions based on history.
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