Bailout Problems

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Bailout Problems

Postby Crof » Sun Sep 14, 2003 8:43 pm

In the book it says that 20% of the time your parachute doesn't work and bailing out at over 250mph will kill you...I've done it at over 600 and many many times and never once have I died or the parachute failed...I'm sorry, but I want my guy to die when he jumps sometime...it would be funny...why doesn't he?...
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Re: Bailout Problems

Postby macstu23 » Mon Sep 15, 2003 12:35 am

You actually want your chute to fail ? I thought it happened a little too frequent in CFS2, especially if you had already been wounded. You could always delay opening your chute, that was fun in CFS2, but the CFS3 pilot seems to hit the silk automatically once you get down to 1000 feet, if you leave it long enough.(With the canopy open fully by about 700 feet.) He doesnt leave it up to you to decide whether he's making a hard or soft landing anymore, which is a pity...Though who can blame him ? :P. One thing I was a bit dissapointed with concerning CFS3 bailouts is...why is there no sound of rushing air, or a canopy opening ? Thats something definitely missing. I'm no expert on programming but I wonder if it might be possible to place these sounds in somehow by adding triggers ? The opening canopy sound was there in CFS2...if i remember correctly. Another thing is...does anyone know the minimum altitude allowable for a jump ? I could check the manual but I'm too lazy.
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Re: Bailout Problems

Postby bobc1 » Mon Sep 15, 2003 6:30 am

In the old DID's Total Air War F-22 (TAW) combat flight simulator you could bail out and then fail to open the chute and the pilot would hit the ground with a "splat" sound and leave a big red spot there. And sometimes he would hit the ground and animate by beating his arms and legs on the ground like a child having a temper tantrum and then die, again leaving a red spot on the ground. I hate to admit it but it was funny!

I guess this has become politically incorrect in the "enlightened" culture of today's combat flight simulators.
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Re: Bailout Problems

Postby ozzy72 » Mon Sep 15, 2003 12:55 pm

I can't remember what the height limit is in CFS3 as I haven't played for a while and had to jump, and I can't be bothered to hunt through the mess on the desk either right now.
I have a theory about the pilots jumping, maybe they are all equipped with BODs (Barometric Opening Device), most freefallers these days have one just in case....

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Re: Bailout Problems

Postby Crof » Mon Sep 15, 2003 4:24 pm

well...I think the hight requirement for bailing is in Altitude...all your guages read elevation...

woudn't be bad to have the height requirment in elevation though...if you landed on some high point, you could just jump out...

Anyways...has ANYONE ever died while bailing out?...
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Re: Bailout Problems

Postby RitterKreuz » Mon Sep 15, 2003 11:54 pm

I must have straffed 10 jumpers... nothing happens :( some realism. lol

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Re: Bailout Problems

Postby macstu23 » Tue Sep 16, 2003 3:27 am

I havent died bailing out yet, no.
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